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Added hardware accelerated support for palettized textures
Supported backends: direct3d, direct3d11, direct3d12, gpu, metal, opengl, opengles2
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@@ -39,10 +39,12 @@ typedef enum
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{
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GLES2_SHADER_VERTEX_DEFAULT = 0,
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GLES2_SHADER_FRAGMENT_SOLID,
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GLES2_SHADER_FRAGMENT_TEXTURE_PALETTE,
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GLES2_SHADER_FRAGMENT_TEXTURE_ABGR,
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR,
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GLES2_SHADER_FRAGMENT_TEXTURE_RGB,
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GLES2_SHADER_FRAGMENT_TEXTURE_PALETTE_PIXELART,
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GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_PIXELART,
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_PIXELART,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR_PIXELART,
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