pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.

These events fire for other things, such as pressing a barrel button while
the pen is hovering.

The correct thing to do is check IS_POINTER_INCONTACT_WPARAM in the event.

If the pen is already touching or not, SDL_SendPenTouch() will do the right
thing, so it's safe to call it even if we're already in the right state.

(cherry picked from commit ea67133e4f)
This commit is contained in:
Ryan C. Gordon
2025-04-29 18:50:50 -04:00
committed by Sam Lantinga
parent 56c76c20a0
commit e37e96cfff

View File

@@ -1359,8 +1359,10 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
const Uint64 timestamp = WIN_GetEventTimestamp();
SDL_Window *window = data->window;
const bool istouching = IS_POINTER_INCONTACT_WPARAM(wParam);
// if lifting off, do it first, so any motion changes don't cause app issues.
if (msg == WM_POINTERUP) {
if (!istouching) {
SDL_SendPenTouch(timestamp, pen, window, (pen_info.penFlags & PEN_FLAG_INVERTED) != 0, false);
}
@@ -1390,7 +1392,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
}
// if setting down, do it last, so the pen is positioned correctly from the first contact.
if (msg == WM_POINTERDOWN) {
if (istouching) {
SDL_SendPenTouch(timestamp, pen, window, (pen_info.penFlags & PEN_FLAG_INVERTED) != 0, true);
}