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The refresh rate in SDL_DisplayMode is now a float
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@@ -834,28 +834,21 @@ SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in S
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## SDL_video.h
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SDL_VideoInit() and SDL_VideoQuit() have been removed. Instead you can call SDL_InitSubSytem() and SDL_QuitSubSytem() with SDL_INIT_VIDEO, which will properly refcount the subsystems. You can choose a specific audio driver using SDL_VIDEO_DRIVER hint.
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'SDL_WINDOW_SHOW' flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
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The refresh rate in SDL_DisplayMode is now a float.
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SDL_SetWindowBrightness and SDL_SetWindowGammaRamp have been removed from the API, because they interact poorly with modern operating systems and aren't able to limit their effects to the SDL window.
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Programs which have access to shaders can implement more robust versions of those functions using custom shader code rendered as a post-process effect.
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'SDL_GL_GetSwapInterval()' takes 'interval' as an output parameter and returns -1 on error.
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Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
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You can instead use 'SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);'
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'SDL_GL_SwapWindow()' returns an error code.
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SDL_VideoInit() and SDL_VideoQuit() have been removed. Instead you can call SDL_InitSubSytem() and SDL_QuitSubSytem() with SDL_INIT_VIDEO, which will properly refcount the subsystems. You can choose a specific audio driver using SDL_VIDEO_DRIVER hint.
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'SDL_WINDOW_SHOW' flag has been removed. It's activated by default, and can be unactivated by using SDL_WINDOW_HIDDEN
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Removed SDL_GL_CONTEXT_EGL from OpenGL configuration attributes. You can instead use `SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);`
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SDL_GL_SwapWindow() returns 0 if the function succeeds or a negative error code if there was an error.
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SDL_GL_GetSwapInterval() takes the interval as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error.
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The following functions have been renamed:
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* SDL_GetPointDisplayIndex() => SDL_GetDisplayIndexForPoint()
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