diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index bfb758235f..29ea295ea2 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -283,7 +283,7 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window * present synchronized with the refresh rate. This property can take any * value that is supported by SDL_SetRenderVSync() for the renderer. * - * With the SDL GPU renderer: + * With the SDL GPU renderer (since SDL 3.4.0): * * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to * provide SPIR-V shaders to SDL_GPURenderState, optional.