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audio: better docs on conversion APIs, error if not init'd (thanks, Simon!).
Fixes Bugzilla #3662.
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@@ -22,6 +22,7 @@
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/* Functions for audio drivers to perform runtime conversion of audio format */
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "SDL_audio_c.h"
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@@ -555,7 +556,7 @@ SDL_BuildAudioTypeCVTToFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat src_fmt)
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}
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if (!filter) {
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return SDL_SetError("No conversion available for these formats");
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return SDL_SetError("No conversion from source format to float available");
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}
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if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
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@@ -594,7 +595,7 @@ SDL_BuildAudioTypeCVTFromFloat(SDL_AudioCVT *cvt, const SDL_AudioFormat dst_fmt)
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}
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if (!filter) {
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return SDL_SetError("No conversion available for these formats");
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return SDL_SetError("No conversion from float to destination format available");
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}
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if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
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@@ -743,8 +744,8 @@ SDL_SupportedChannelCount(const int channels)
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/* Creates a set of audio filters to convert from one format to another.
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Returns -1 if the format conversion is not supported, 0 if there's
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no conversion needed, or 1 if the audio filter is set up.
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Returns 0 if no conversion is needed, 1 if the audio filter is set up,
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or -1 if an error like invalid parameter, unsupported format, etc. occurred.
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*/
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int
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@@ -757,6 +758,11 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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return SDL_InvalidParamError("cvt");
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}
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/* Conversions from and to float require the audio subsystem to be initialized */
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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return SDL_SetError("Audio subsystem has not been initialized");
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}
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/* Make sure we zero out the audio conversion before error checking */
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SDL_zerop(cvt);
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