mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-03 00:18:28 +00:00
Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
This commit is contained in:
@@ -564,7 +564,12 @@ QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture,
|
||||
|
||||
static int
|
||||
QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
SDL_Vertex *vertices, int num_vertices, int *indices, int num_indices, float scale_x, float scale_y)
|
||||
const float *xy, int xy_stride,
|
||||
const int *color, int color_stride,
|
||||
const float *uv, int uv_stride,
|
||||
int num_vertices,
|
||||
const void *indices, int num_indices, int size_indice,
|
||||
float scale_x, float scale_y)
|
||||
{
|
||||
SDL_RenderCommand *cmd;
|
||||
int retval = -1;
|
||||
@@ -574,7 +579,10 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
cmd = PrepQueueCmdDrawSolid(renderer, SDL_RENDERCMD_GEOMETRY);
|
||||
}
|
||||
if (cmd != NULL) {
|
||||
retval = renderer->QueueGeometry(renderer, cmd, texture, vertices, num_vertices, indices, num_indices, scale_x, scale_y);
|
||||
retval = renderer->QueueGeometry(renderer, cmd, texture,
|
||||
xy, xy_stride, color, color_stride, uv, uv_stride,
|
||||
num_vertices, indices, num_indices, size_indice,
|
||||
scale_x, scale_y);
|
||||
if (retval < 0) {
|
||||
cmd->command = SDL_RENDERCMD_NO_OP;
|
||||
}
|
||||
@@ -3323,13 +3331,16 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
}
|
||||
|
||||
int
|
||||
SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
SDL_Vertex *vertices, int num_vertices,
|
||||
int *indices, int num_indices)
|
||||
SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
const float *xy, int xy_stride,
|
||||
const int *color, int color_stride,
|
||||
const float *uv, int uv_stride,
|
||||
int num_vertices,
|
||||
const void *indices, int num_indices, int size_indice)
|
||||
{
|
||||
int i;
|
||||
int retval;
|
||||
int retval = 0;
|
||||
int count = indices ? num_indices : num_vertices;
|
||||
|
||||
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||
@@ -3346,14 +3357,30 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
}
|
||||
}
|
||||
|
||||
if (!vertices) {
|
||||
return SDL_InvalidParamError("points");
|
||||
if (!xy) {
|
||||
return SDL_InvalidParamError("xy");
|
||||
}
|
||||
|
||||
if (!color) {
|
||||
return SDL_InvalidParamError("color");
|
||||
}
|
||||
|
||||
if (texture && !uv) {
|
||||
return SDL_InvalidParamError("uv");
|
||||
}
|
||||
|
||||
if (count % 3 != 0) {
|
||||
return SDL_InvalidParamError(indices ? "num_indices" : "num_vertices");
|
||||
}
|
||||
|
||||
if (indices) {
|
||||
if (size_indice != 1 && size_indice != 2 && size_indice != 4) {
|
||||
return SDL_InvalidParamError("size_indice");
|
||||
}
|
||||
} else {
|
||||
size_indice = 0;
|
||||
}
|
||||
|
||||
/* Don't draw while we're hidden */
|
||||
if (renderer->hidden) {
|
||||
return 0;
|
||||
@@ -3369,26 +3396,40 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
|
||||
if (texture) {
|
||||
for (i = 0; i < num_vertices; ++i) {
|
||||
if (vertices[i].tex_coord.x < 0.0f || vertices[i].tex_coord.y < 0.0f || vertices[i].tex_coord.x > 1.0f || vertices[i].tex_coord.y > 1.0f) {
|
||||
return SDL_SetError("Values of 'vertices' out of bounds");
|
||||
const float *uv_ = (const float *)((const char*)uv + i * uv_stride);
|
||||
float u = uv_[0];
|
||||
float v = uv_[1];
|
||||
if (u < 0.0f || v < 0.0f || u > 1.0f || v > 1.0f) {
|
||||
return SDL_SetError("Values of 'uv' out of bounds %f %f at %d/%d", u, v, i, num_vertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (indices) {
|
||||
for (i = 0; i < num_indices; ++i) {
|
||||
if (indices[i] < 0 || indices[i] >= num_vertices) {
|
||||
int j;
|
||||
if (size_indice == 4) {
|
||||
j = ((const Uint32 *)indices)[i];
|
||||
} else if (size_indice == 2) {
|
||||
j = ((const Uint16 *)indices)[i];
|
||||
} else {
|
||||
j = ((const Uint8 *)indices)[i];
|
||||
}
|
||||
if (j < 0 || j >= num_vertices) {
|
||||
return SDL_SetError("Values of 'indices' out of bounds");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (texture) {
|
||||
texture->last_command_generation = renderer->render_command_generation;
|
||||
}
|
||||
|
||||
retval = QueueCmdGeometry(renderer, texture, vertices, num_vertices, indices, num_indices, renderer->scale.x, renderer->scale.y);
|
||||
retval = QueueCmdGeometry(renderer, texture,
|
||||
xy, xy_stride, color, color_stride, uv, uv_stride,
|
||||
num_vertices,
|
||||
indices, num_indices, size_indice,
|
||||
renderer->scale.x, renderer->scale.y);
|
||||
|
||||
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
||||
}
|
||||
|
@@ -131,7 +131,9 @@ struct SDL_Renderer
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
|
||||
|
||||
int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
SDL_Vertex *vertices, int num_vertices, int *indices, int num_indices, float scale_x, float scale_y);
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indice,
|
||||
float scale_x, float scale_y);
|
||||
|
||||
int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
|
||||
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
|
@@ -1054,7 +1054,9 @@ GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * te
|
||||
|
||||
static int
|
||||
GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
SDL_Vertex *vertices, int num_vertices, int *indices, int num_indices, float scale_x, float scale_y)
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indice,
|
||||
float scale_x, float scale_y)
|
||||
{
|
||||
GL_TextureData *texturedata = NULL;
|
||||
int i;
|
||||
@@ -1074,19 +1076,32 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
SDL_Vertex *v = &vertices[indices ? indices[i] : i];
|
||||
int j;
|
||||
if (size_indice == 4) {
|
||||
j = ((const Uint32 *)indices)[i];
|
||||
} else if (size_indice == 2) {
|
||||
j = ((const Uint16 *)indices)[i];
|
||||
} else if (size_indice == 1) {
|
||||
j = ((const Uint8 *)indices)[i];
|
||||
} else {
|
||||
j = i;
|
||||
}
|
||||
|
||||
*(verts++) = v->position.x * scale_x;
|
||||
*(verts++) = v->position.y * scale_y;
|
||||
float *xy_ = (float *)((char*)xy + j * xy_stride);
|
||||
SDL_Color col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||
|
||||
*(verts++) = v->color.r * inv255f;
|
||||
*(verts++) = v->color.g * inv255f;
|
||||
*(verts++) = v->color.b * inv255f;
|
||||
*(verts++) = v->color.a * inv255f;
|
||||
*(verts++) = xy_[0] * scale_x;
|
||||
*(verts++) = xy_[1] * scale_y;
|
||||
|
||||
*(verts++) = col_.r * inv255f;
|
||||
*(verts++) = col_.g * inv255f;
|
||||
*(verts++) = col_.b * inv255f;
|
||||
*(verts++) = col_.a * inv255f;
|
||||
|
||||
if (texture) {
|
||||
*(verts++) = v->tex_coord.x * texturedata->texw;
|
||||
*(verts++) = v->tex_coord.y * texturedata->texh;
|
||||
float *uv_ = (float *)((char*)uv + j * uv_stride);
|
||||
*(verts++) = uv_[0] * texturedata->texw;
|
||||
*(verts++) = uv_[1] * texturedata->texh;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@@ -960,7 +960,9 @@ GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
|
||||
|
||||
static int
|
||||
GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
SDL_Vertex *vertices, int num_vertices, int *indices, int num_indices, float scale_x, float scale_y)
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indice,
|
||||
float scale_x, float scale_y)
|
||||
{
|
||||
int i;
|
||||
const SDL_bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_ARGB8888 || renderer->target->format == SDL_PIXELFORMAT_RGB888));
|
||||
@@ -976,20 +978,35 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
SDL_Vertex *v = &vertices[indices ? indices[i] : i];
|
||||
int j;
|
||||
if (size_indice == 4) {
|
||||
j = ((const Uint32 *)indices)[i];
|
||||
} else if (size_indice == 2) {
|
||||
j = ((const Uint16 *)indices)[i];
|
||||
} else if (size_indice == 1) {
|
||||
j = ((const Uint8 *)indices)[i];
|
||||
} else {
|
||||
j = i;
|
||||
}
|
||||
|
||||
*(verts++) = v->position.x * scale_x;
|
||||
*(verts++) = v->position.y * scale_y;
|
||||
*(verts++) = (colorswap ? v->color.b : v->color.r) * inv255f;
|
||||
*(verts++) = v->color.g * inv255f;
|
||||
*(verts++) = (colorswap ? v->color.r : v->color.b) * inv255f;
|
||||
*(verts++) = v->color.a * inv255f;
|
||||
float *xy_ = (float *)((char*)xy + j * xy_stride);
|
||||
SDL_Color col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||
|
||||
*(verts++) = xy_[0] * scale_x;
|
||||
*(verts++) = xy_[1] * scale_y;
|
||||
|
||||
*(verts++) = (colorswap ? col_.b : col_.r) * inv255f;
|
||||
*(verts++) = col_.g * inv255f;
|
||||
*(verts++) = (colorswap ? col_.r : col_.b) * inv255f;
|
||||
*(verts++) = col_.a * inv255f;
|
||||
|
||||
if (texture) {
|
||||
*(verts++) = v->tex_coord.x;
|
||||
*(verts++) = v->tex_coord.y;
|
||||
float *uv_ = (float *)((char*)uv + j * uv_stride);
|
||||
*(verts++) = uv_[0];
|
||||
*(verts++) = uv_[1];
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@@ -577,7 +577,9 @@ typedef struct GeometryCopyData
|
||||
|
||||
static int
|
||||
SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
SDL_Vertex *vertices, int num_vertices, int *indices, int num_indices, float scale_x, float scale_y)
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indice,
|
||||
float scale_x, float scale_y)
|
||||
{
|
||||
int i;
|
||||
int count = indices ? num_indices : num_vertices;
|
||||
@@ -594,16 +596,30 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
|
||||
if (texture) {
|
||||
GeometryCopyData *ptr = (GeometryCopyData *) verts;
|
||||
for (i = 0; i < count; i++) {
|
||||
SDL_Vertex *v = &vertices[indices ? indices[i] : i];
|
||||
int j;
|
||||
if (size_indice == 4) {
|
||||
j = ((const Uint32 *)indices)[i];
|
||||
} else if (size_indice == 2) {
|
||||
j = ((const Uint16 *)indices)[i];
|
||||
} else if (size_indice == 1) {
|
||||
j = ((const Uint8 *)indices)[i];
|
||||
} else {
|
||||
j = i;
|
||||
}
|
||||
|
||||
ptr->src.x = v->tex_coord.x * texture->w;
|
||||
ptr->src.y = v->tex_coord.y * texture->h;
|
||||
float *xy_ = (float *)((char*)xy + j * xy_stride);
|
||||
SDL_Color col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||
|
||||
ptr->dst.x = v->position.x * scale_x + renderer->viewport.x;
|
||||
ptr->dst.y = v->position.y * scale_y + renderer->viewport.y;
|
||||
float *uv_ = (float *)((char*)uv + j * uv_stride);
|
||||
|
||||
ptr->src.x = uv_[0] * texture->w;
|
||||
ptr->src.y = uv_[1] * texture->h;
|
||||
|
||||
ptr->dst.x = xy_[0] * scale_x + renderer->viewport.x;
|
||||
ptr->dst.y = xy_[1] * scale_y + renderer->viewport.y;
|
||||
trianglepoint_2_fixedpoint(&ptr->dst);
|
||||
|
||||
ptr->color = v->color;
|
||||
ptr->color = col_;
|
||||
|
||||
ptr++;
|
||||
}
|
||||
@@ -611,18 +627,29 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
|
||||
GeometryFillData *ptr = (GeometryFillData *) verts;
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
SDL_Vertex *v = &vertices[indices ? indices[i] : i];
|
||||
int j;
|
||||
if (size_indice == 4) {
|
||||
j = ((const Uint32 *)indices)[i];
|
||||
} else if (size_indice == 2) {
|
||||
j = ((const Uint16 *)indices)[i];
|
||||
} else if (size_indice == 1) {
|
||||
j = ((const Uint8 *)indices)[i];
|
||||
} else {
|
||||
j = i;
|
||||
}
|
||||
|
||||
ptr->dst.x = v->position.x * scale_x + renderer->viewport.x;
|
||||
ptr->dst.y = v->position.y * scale_y + renderer->viewport.y;
|
||||
float *xy_ = (float *)((char*)xy + j * xy_stride);
|
||||
SDL_Color col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||
|
||||
ptr->dst.x = xy_[0] * scale_x + renderer->viewport.x;
|
||||
ptr->dst.y = xy_[1] * scale_y + renderer->viewport.y;
|
||||
trianglepoint_2_fixedpoint(&ptr->dst);
|
||||
|
||||
ptr->color = v->color;
|
||||
ptr->color = col_;
|
||||
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -700,7 +727,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT: {
|
||||
drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
|
||||
drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
|
||||
drawstate.surface_cliprect_dirty = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
|
Reference in New Issue
Block a user