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Added functions to get the platform dependent name for a joystick or game controller
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@@ -320,6 +320,28 @@ SDL_JoystickNameForIndex(int device_index)
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return name;
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}
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/*
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* Get the implementation dependent path of a joystick
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*/
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const char *
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SDL_JoystickPathForIndex(int device_index)
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{
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SDL_JoystickDriver *driver;
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const char *path = NULL;
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SDL_LockJoysticks();
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if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
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path = driver->GetDevicePath(device_index);
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}
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SDL_UnlockJoysticks();
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/* FIXME: Really we should reference count this path so it doesn't go away after unlock */
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if (!path) {
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SDL_Unsupported();
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}
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return path;
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}
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/*
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* Get the player index of a joystick, or -1 if it's not available
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*/
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@@ -386,6 +408,7 @@ SDL_JoystickOpen(int device_index)
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SDL_Joystick *joystick;
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SDL_Joystick *joysticklist;
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const char *joystickname = NULL;
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const char *joystickpath = NULL;
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SDL_JoystickPowerLevel initial_power_level;
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SDL_LockJoysticks();
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@@ -436,6 +459,13 @@ SDL_JoystickOpen(int device_index)
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joystick->name = NULL;
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}
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joystickpath = driver->GetDevicePath(device_index);
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if (joystickpath) {
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joystick->path = SDL_strdup(joystickpath);
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} else {
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joystick->path = NULL;
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}
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joystick->guid = driver->GetDeviceGUID(device_index);
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if (joystick->naxes > 0) {
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@@ -840,6 +870,23 @@ SDL_JoystickName(SDL_Joystick *joystick)
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return joystick->name;
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}
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/*
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* Get the implementation dependent path of this joystick
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*/
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const char *
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SDL_JoystickPath(SDL_Joystick *joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return NULL;
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}
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if (!joystick->path) {
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SDL_Unsupported();
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return NULL;
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}
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return joystick->path;
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}
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/**
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* Get the player index of an opened joystick, or -1 if it's not available
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*/
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@@ -1106,6 +1153,7 @@ SDL_JoystickClose(SDL_Joystick *joystick)
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}
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SDL_free(joystick->name);
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SDL_free(joystick->path);
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SDL_free(joystick->serial);
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/* Free the data associated with this joystick */
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