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Added functions to get the platform dependent name for a joystick or game controller
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@@ -37,7 +37,7 @@ typedef struct JoyStick_DeviceData
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BYTE SubType;
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Uint8 XInputUserId;
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DIDEVICEINSTANCE dxdevice;
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char hidPath[MAX_PATH];
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char path[MAX_PATH];
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struct JoyStick_DeviceData *pNext;
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} JoyStick_DeviceData;
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