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Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
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@@ -768,3 +768,7 @@
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#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
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#define SDL_OpenURL SDL_OpenURL_REAL
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#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
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#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
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#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
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#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
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#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
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@@ -829,3 +829,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return
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#endif
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasSurfaceRLE,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasLED,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerSetLED,(SDL_GameController *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSetLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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