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Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
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@@ -102,7 +102,7 @@ typedef struct {
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int player_index;
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Uint16 rumble_left;
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Uint16 rumble_right;
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Uint8 color_set;
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SDL_bool color_set;
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Uint8 led_red;
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Uint8 led_green;
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Uint8 led_blue;
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@@ -365,12 +365,18 @@ HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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return 0;
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}
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static SDL_bool
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HIDAPI_DriverPS4_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_TRUE;
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}
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static int
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HIDAPI_DriverPS4_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
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ctx->color_set = 1;
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ctx->color_set = SDL_TRUE;
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ctx->led_red = red;
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ctx->led_green = green;
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ctx->led_blue = blue;
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@@ -564,6 +570,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
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HIDAPI_DriverPS4_UpdateDevice,
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HIDAPI_DriverPS4_OpenJoystick,
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HIDAPI_DriverPS4_RumbleJoystick,
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HIDAPI_DriverPS4_HasJoystickLED,
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HIDAPI_DriverPS4_SetJoystickLED,
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HIDAPI_DriverPS4_CloseJoystick,
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HIDAPI_DriverPS4_FreeDevice,
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