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https://github.com/libsdl-org/SDL.git
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Clear the wave format so the channel map is cleared before returning from SDL_LoadWAV_IO()
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@@ -2080,6 +2080,16 @@ int SDL_LoadWAV_IO(SDL_IOStream *src, SDL_bool closeio, SDL_AudioSpec *spec, Uin
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int result = -1;
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WaveFile file;
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if (spec) {
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SDL_zerop(spec);
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}
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if (audio_buf) {
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*audio_buf = NULL;
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}
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if (audio_len) {
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*audio_len = 0;
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}
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/* Make sure we are passed a valid data source */
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if (!src) {
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goto done; /* Error may come from SDL_IOStream. */
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@@ -2094,9 +2104,6 @@ int SDL_LoadWAV_IO(SDL_IOStream *src, SDL_bool closeio, SDL_AudioSpec *spec, Uin
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goto done;
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}
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*audio_buf = NULL;
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*audio_len = 0;
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SDL_zero(file);
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file.riffhint = WaveGetRiffSizeHint();
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file.trunchint = WaveGetTruncationHint();
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