From e58648d592f834b4b6f93b25684eae619aa77ae9 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 21 Oct 2025 12:59:31 -0700 Subject: [PATCH] Removed call to ID3D11DeviceContext1_DiscardView() (thanks @pipiwoaini!) This is unnecessary and can cause issues after a resize or device removal. Fixes https://github.com/libsdl-org/SDL/issues/14283 --- src/render/direct3d11/SDL_render_d3d11.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index 71467dc090..dd46fcf0b3 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -2790,12 +2790,6 @@ static bool D3D11_RenderPresent(SDL_Renderer *renderer) */ result = IDXGISwapChain1_Present1(data->swapChain, data->syncInterval, data->presentFlags, ¶meters); - /* Discard the contents of the render target. - * This is a valid operation only when the existing contents will be entirely - * overwritten. If dirty or scroll rects are used, this call should be removed. - */ - ID3D11DeviceContext1_DiscardView(data->d3dContext, (ID3D11View *)data->mainRenderTargetView); - // When the present flips, it unbinds the current view, so bind it again on the next draw call data->currentRenderTargetView = NULL;