The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY

This commit is contained in:
Sam Lantinga
2023-05-18 07:34:45 -07:00
parent d1ee44b65e
commit e61b5ceefe
3 changed files with 7 additions and 2 deletions

View File

@@ -1085,8 +1085,6 @@ The SDL_WINDOWPOS_UNDEFINED_DISPLAY() and SDL_WINDOWPOS_CENTERED_DISPLAY() macro
The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY.
SDL_DisplayMode now includes the pixel density which can be greater than 1.0 for display modes that have a higher pixel size than the mode size. You should use SDL_GetWindowSizeInPixels() to get the actual pixel size of the window back buffer.
The refresh rate in SDL_DisplayMode is now a float.
@@ -1149,6 +1147,7 @@ The following functions have been removed:
SDL_Window id type is named SDL_WindowID
The following symbols have been renamed:
* SDL_WINDOW_ALLOW_HIGHDPI => SDL_WINDOW_HIGH_PIXEL_DENSITY
* SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED
## SDL_vulkan.h