Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().

This commit is contained in:
Ryan C. Gordon
2015-11-14 12:35:45 -05:00
parent 998a54f9c5
commit e6ad29aec8
9 changed files with 67 additions and 0 deletions

View File

@@ -595,3 +595,5 @@
#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL

View File

@@ -629,3 +629,5 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *
#endif
SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return)

View File

@@ -1046,6 +1046,25 @@ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
return gamecontroller->joystick;
}
/*
* Find the SDL_GameController that owns this instance id
*/
SDL_GameController *
SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
{
SDL_GameController *gamecontroller = SDL_gamecontrollers;
while (gamecontroller) {
if (gamecontroller->joystick->instance_id == joyid) {
return gamecontroller;
}
gamecontroller = gamecontroller->next;
}
return NULL;
}
/**
* Get the SDL joystick layer binding for this controller axis mapping
*/

View File

@@ -373,6 +373,23 @@ SDL_JoystickInstanceID(SDL_Joystick * joystick)
return (joystick->instance_id);
}
/*
* Find the SDL_Joystick that owns this instance id
*/
SDL_Joystick *
SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
{
SDL_Joystick *joystick = SDL_joysticks;
while (joystick) {
if (joystick->instance_id == joyid) {
return joystick;
}
joystick = joystick->next;
}
return NULL;
}
/*
* Get the friendly name of this joystick
*/