Implement the D-pad as a hat for SInput controllers

This lets games that use the joystick API handle the D-pad the same way as other controllers
This commit is contained in:
Sam Lantinga
2025-07-17 20:51:29 -07:00
parent 45674d0024
commit e70ecb37c1
2 changed files with 87 additions and 16 deletions

View File

@@ -805,24 +805,25 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
switch (product) {
case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
// ProGCC Mapping
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b15,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b8,lefttrigger:b12,leftx:a0,lefty:a1,misc1:b17,rightshoulder:b11,rightstick:b9,righttrigger:b13,rightx:a2,righty:a3,start:b14,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
break;
case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
// GC Ultimate Map
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b15,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b8,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b17,misc2:b18,rightshoulder:b11,rightstick:b9,righttrigger:a5,rightx:a2,righty:a3,start:b14,x:b1,y:b3,misc3:b12,misc4:b13,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
break;
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
if (u_id != 1) {
switch (u_id) {
case 1:
// SuperGamepad+ Map
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b3,y:b2,", sizeof(mapping_string));
break;
default:
// Unknown mapping
return NULL;
}
// SuperGamepad+ Map
if (u_id == 1) {
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,leftshoulder:b8,rightshoulder:b9,start:b10,x:b3,y:b2,", sizeof(mapping_string));
}
// Apply face style
switch (face_style) {
default: