Implement the D-pad as a hat for SInput controllers

This lets games that use the joystick API handle the D-pad the same way as other controllers
This commit is contained in:
Sam Lantinga
2025-07-17 20:51:29 -07:00
parent 45674d0024
commit e70ecb37c1
2 changed files with 87 additions and 16 deletions

View File

@@ -805,22 +805,23 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
switch (product) { switch (product) {
case USB_PRODUCT_HANDHELDLEGEND_PROGCC: case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
// ProGCC Mapping // ProGCC Mapping
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b15,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b8,lefttrigger:b12,leftx:a0,lefty:a1,misc1:b17,rightshoulder:b11,rightstick:b9,righttrigger:b13,rightx:a2,righty:a3,start:b14,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string)); SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
break; break;
case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE: case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
// GC Ultimate Map // GC Ultimate Map
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b15,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b8,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b17,misc2:b18,rightshoulder:b11,rightstick:b9,righttrigger:a5,rightx:a2,righty:a3,start:b14,x:b1,y:b3,misc3:b12,misc4:b13,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string)); SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
break; break;
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC: case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
if (u_id != 1) { switch (u_id) {
return NULL; case 1:
}
// SuperGamepad+ Map // SuperGamepad+ Map
if (u_id == 1) { SDL_strlcat(mapping_string, "a:b1,b:b0,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b3,y:b2,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,leftshoulder:b8,rightshoulder:b9,start:b10,x:b3,y:b2,", sizeof(mapping_string)); break;
default:
// Unknown mapping
return NULL;
} }
// Apply face style // Apply face style

View File

@@ -30,6 +30,9 @@
#ifdef SDL_JOYSTICK_HIDAPI_SINPUT #ifdef SDL_JOYSTICK_HIDAPI_SINPUT
/*****************************************************************************************************/
// This protocol is documented at:
// https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-protocol-TkPYWlDMAg
/*****************************************************************************************************/ /*****************************************************************************************************/
// Define this if you want to log all packets from the controller // Define this if you want to log all packets from the controller
@@ -83,6 +86,39 @@
#define SINPUT_REPORT_IDX_TOUCH2_Y 43 #define SINPUT_REPORT_IDX_TOUCH2_Y 43
#define SINPUT_REPORT_IDX_TOUCH2_P 45 #define SINPUT_REPORT_IDX_TOUCH2_P 45
#define SINPUT_BUTTON_IDX_SOUTH 0
#define SINPUT_BUTTON_IDX_EAST 1
#define SINPUT_BUTTON_IDX_WEST 2
#define SINPUT_BUTTON_IDX_NORTH 3
#define SINPUT_BUTTON_IDX_DPAD_UP 4
#define SINPUT_BUTTON_IDX_DPAD_DOWN 5
#define SINPUT_BUTTON_IDX_DPAD_LEFT 6
#define SINPUT_BUTTON_IDX_DPAD_RIGHT 7
#define SINPUT_BUTTON_IDX_LEFT_STICK 8
#define SINPUT_BUTTON_IDX_RIGHT_STICK 9
#define SINPUT_BUTTON_IDX_LEFT_BUMPER 10
#define SINPUT_BUTTON_IDX_RIGHT_BUMPER 11
#define SINPUT_BUTTON_IDX_LEFT_TRIGGER 12
#define SINPUT_BUTTON_IDX_RIGHT_TRIGGER 13
#define SINPUT_BUTTON_IDX_LEFT_PADDLE1 14
#define SINPUT_BUTTON_IDX_RIGHT_PADDLE1 15
#define SINPUT_BUTTON_IDX_START 16
#define SINPUT_BUTTON_IDX_BACK 17
#define SINPUT_BUTTON_IDX_GUIDE 18
#define SINPUT_BUTTON_IDX_CAPTURE 19
#define SINPUT_BUTTON_IDX_LEFT_PADDLE2 20
#define SINPUT_BUTTON_IDX_RIGHT_PADDLE2 21
#define SINPUT_BUTTON_IDX_TOUCHPAD1 22
#define SINPUT_BUTTON_IDX_TOUCHPAD2 23
#define SINPUT_BUTTON_IDX_POWER 24
#define SINPUT_BUTTON_IDX_MISC4 25
#define SINPUT_BUTTON_IDX_MISC5 26
#define SINPUT_BUTTON_IDX_MISC6 27
#define SINPUT_BUTTON_IDX_MISC7 28
#define SINPUT_BUTTON_IDX_MISC8 29
#define SINPUT_BUTTON_IDX_MISC9 30
#define SINPUT_BUTTON_IDX_MISC10 31
#define SINPUT_REPORT_IDX_COMMAND_RESPONSE_ID 1 #define SINPUT_REPORT_IDX_COMMAND_RESPONSE_ID 1
#define SINPUT_REPORT_IDX_COMMAND_RESPONSE_BULK 2 #define SINPUT_REPORT_IDX_COMMAND_RESPONSE_BULK 2
@@ -160,6 +196,7 @@ typedef struct
bool right_analog_stick_supported; bool right_analog_stick_supported;
bool left_analog_trigger_supported; bool left_analog_trigger_supported;
bool right_analog_trigger_supported; bool right_analog_trigger_supported;
bool dpad_supported;
bool touchpad_supported; bool touchpad_supported;
Uint8 touchpad_count; // 2 touchpads maximum Uint8 touchpad_count; // 2 touchpads maximum
@@ -257,6 +294,17 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
} }
} }
// Convert DPAD to hat
const DPAD_MASK = (1 << SINPUT_BUTTON_IDX_DPAD_UP) |
(1 << SINPUT_BUTTON_IDX_DPAD_DOWN) |
(1 << SINPUT_BUTTON_IDX_DPAD_LEFT) |
(1 << SINPUT_BUTTON_IDX_DPAD_RIGHT);
if ((ctx->usage_masks[0] & DPAD_MASK) == DPAD_MASK) {
ctx->dpad_supported = true;
ctx->usage_masks[0] &= ~DPAD_MASK;
ctx->buttons_count -= 4;
}
#if defined(DEBUG_SINPUT_INIT) #if defined(DEBUG_SINPUT_INIT)
SDL_Log("Buttons count: %d", ctx->buttons_count); SDL_Log("Buttons count: %d", ctx->buttons_count);
#endif #endif
@@ -447,6 +495,10 @@ static bool HIDAPI_DriverSInput_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joys
joystick->naxes = axes; joystick->naxes = axes;
if (ctx->dpad_supported) {
joystick->nhats = 1;
}
if (ctx->accelerometer_supported) { if (ctx->accelerometer_supported) {
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 1000.0f / ctx->polling_rate_ms); SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 1000.0f / ctx->polling_rate_ms);
} }
@@ -594,6 +646,24 @@ static void HIDAPI_DriverSInput_HandleStatePacket(SDL_Joystick *joystick, SDL_Dr
} }
} }
if (ctx->dpad_supported) {
Uint8 hat = SDL_HAT_CENTERED;
if (data[SINPUT_REPORT_IDX_BUTTONS_0] & (1 << SINPUT_BUTTON_IDX_DPAD_UP)) {
hat |= SDL_HAT_UP;
}
if (data[SINPUT_REPORT_IDX_BUTTONS_0] & (1 << SINPUT_BUTTON_IDX_DPAD_DOWN)) {
hat |= SDL_HAT_DOWN;
}
if (data[SINPUT_REPORT_IDX_BUTTONS_0] & (1 << SINPUT_BUTTON_IDX_DPAD_LEFT)) {
hat |= SDL_HAT_LEFT;
}
if (data[SINPUT_REPORT_IDX_BUTTONS_0] & (1 << SINPUT_BUTTON_IDX_DPAD_RIGHT)) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
}
// Analog inputs map to a signed Sint16 range of -32768 to 32767 from the device. // Analog inputs map to a signed Sint16 range of -32768 to 32767 from the device.
// Use an axis index because not all gamepads will have the same axis inputs. // Use an axis index because not all gamepads will have the same axis inputs.
Uint8 axis_idx = 0; Uint8 axis_idx = 0;