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Set GPU properties for maximum hardware compatibility
Resolves https://github.com/libsdl-org/SDL/issues/13928
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@@ -2261,12 +2261,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* use for all vertex semantics, default is "TEXCOORD".
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* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By
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* default, Resourcing Binding Tier 2 is required for D3D12 support.
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* However, an application can enable this property to enable Tier 1
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* However, an application can set this property to true to enable Tier 1
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* support, if (and only if) the application uses 8 or fewer storage
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* resources across all shader stages. As of writing, this property is
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* useful for targeting Intel Haswell and Broadwell GPUs; other hardware
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* either supports Tier 2 Resource Binding or does not support D3D12 in any
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* capacity.
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* capacity. Defaults to false.
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*
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* With the Vulkan renderer:
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*
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