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audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
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@@ -438,7 +438,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_UnpauseAudioDevice
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* \sa SDL_ResumeAudioDevice
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* \sa SDL_IsAudioDevicePaused
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*/
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extern DECLSPEC int SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
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@@ -466,10 +466,10 @@ extern DECLSPEC int SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_UnpauseAudioDevice
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* \sa SDL_ResumeAudioDevice
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* \sa SDL_IsAudioDevicePaused
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*/
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extern DECLSPEC int SDLCALL SDL_UnpauseAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
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/**
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* Use this function to query if an audio device is paused.
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@@ -489,7 +489,7 @@ extern DECLSPEC int SDLCALL SDL_UnpauseAudioDevice(SDL_AudioDeviceID dev);
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_PauseAudioDevice
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* \sa SDL_UnpauseAudioDevice
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* \sa SDL_ResumeAudioDevice
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* \sa SDL_IsAudioDevicePaused
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsAudioDevicePaused(SDL_AudioDeviceID dev);
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