audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.

This commit is contained in:
Ryan C. Gordon
2023-08-05 19:20:14 -04:00
parent 2b0c0f5b6b
commit e7d56dd0b2
9 changed files with 15 additions and 15 deletions

View File

@@ -43,13 +43,13 @@ static void loop(void)
} else if (e.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
if (e.button.button == 1) {
SDL_PauseAudioDevice(devid_out);
SDL_UnpauseAudioDevice(devid_in);
SDL_ResumeAudioDevice(devid_in);
}
} else if (e.type == SDL_EVENT_MOUSE_BUTTON_UP) {
if (e.button.button == 1) {
SDL_PauseAudioDevice(devid_in);
SDL_FlushAudioStream(stream_in); /* so no samples are held back for resampling purposes. */
SDL_UnpauseAudioDevice(devid_out);
SDL_ResumeAudioDevice(devid_out);
}
}
}

View File

@@ -123,7 +123,7 @@ test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
/* try to start all the devices about the same time. SDL does not guarantee sync across physical devices. */
for (i = 0; i < devcount; i++) {
if (devices[i]) {
SDL_UnpauseAudioDevice(devices[i]);
SDL_ResumeAudioDevice(devices[i]);
}
}