mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-05 09:26:25 +00:00
Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers
This commit is contained in:
@@ -193,10 +193,16 @@ static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
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return SDL_TRUE;
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}
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static int HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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static SDL_bool
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HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
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{
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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static SDL_bool
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HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
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HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverPS4_Context *ctx;
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@@ -205,14 +211,21 @@ HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id,
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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*context = ctx;
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device->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_free(ctx);
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SDL_SetError("Couldn't open %s", device->path);
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return SDL_FALSE;
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}
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device->context = ctx;
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/* Check for type of connection */
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ctx->is_dongle = (vendor_id == SONY_USB_VID && product_id == SONY_DS4_DONGLE_PID);
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ctx->is_dongle = (device->vendor_id == SONY_USB_VID && device->product_id == SONY_DS4_DONGLE_PID);
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if (ctx->is_dongle) {
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ctx->is_bluetooth = SDL_FALSE;
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} else if (vendor_id == SONY_USB_VID) {
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ctx->is_bluetooth = !CheckUSBConnected(dev);
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} else if (device->vendor_id == SONY_USB_VID) {
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ctx->is_bluetooth = !CheckUSBConnected(device->dev);
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} else {
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/* Third party controllers appear to all be wired */
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ctx->is_bluetooth = SDL_FALSE;
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@@ -222,12 +235,12 @@ HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id,
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#endif
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/* Check to see if audio is supported */
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if (vendor_id == SONY_USB_VID &&
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(product_id == SONY_DS4_SLIM_PID || product_id == SONY_DS4_DONGLE_PID )) {
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if (device->vendor_id == SONY_USB_VID &&
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(device->product_id == SONY_DS4_SLIM_PID || device->product_id == SONY_DS4_DONGLE_PID )) {
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ctx->audio_supported = SDL_TRUE;
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}
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if (HIDAPI_DriverPS4_CanRumble(vendor_id, product_id)) {
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if (HIDAPI_DriverPS4_CanRumble(device->vendor_id, device->product_id)) {
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if (ctx->is_bluetooth) {
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ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
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} else {
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@@ -236,7 +249,7 @@ HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id,
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}
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/* Initialize LED and effect state */
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HIDAPI_DriverPS4_Rumble(joystick, dev, ctx, 0, 0, 0);
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HIDAPI_DriverPS4_RumbleJoystick(device, joystick, 0, 0, 0);
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/* Initialize the joystick capabilities */
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joystick->nbuttons = 16;
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@@ -247,9 +260,9 @@ HIDAPI_DriverPS4_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id,
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}
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static int
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HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
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SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
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DS4EffectsState_t *effects;
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Uint8 data[78];
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int report_size, offset;
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@@ -293,7 +306,7 @@ HIDAPI_DriverPS4_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context,
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SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
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}
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if (hid_write(dev, data, report_size) != report_size) {
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if (hid_write(device->dev, data, report_size) != report_size) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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@@ -416,20 +429,28 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
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}
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static SDL_bool
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HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
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HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)context;
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SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
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SDL_Joystick *joystick = NULL;
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Uint8 data[USB_PACKET_LENGTH];
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int size;
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while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
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if (device->num_joysticks > 0) {
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joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
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}
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if (!joystick) {
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return SDL_FALSE;
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}
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while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
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switch (data[0]) {
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case k_EPS4ReportIdUsbState:
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HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[1]);
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HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[1]);
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break;
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case k_EPS4ReportIdBluetoothState:
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/* Bluetooth state packets have two additional bytes at the beginning */
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HIDAPI_DriverPS4_HandleStatePacket(joystick, dev, ctx, (PS4StatePacket_t *)&data[3]);
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HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[3]);
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break;
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default:
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#ifdef DEBUG_JOYSTICK
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@@ -442,17 +463,30 @@ HIDAPI_DriverPS4_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
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if (ctx->rumble_expiration) {
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Uint32 now = SDL_GetTicks();
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if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
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HIDAPI_DriverPS4_Rumble(joystick, dev, context, 0, 0, 0);
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HIDAPI_DriverPS4_RumbleJoystick(device, joystick, 0, 0, 0);
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}
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}
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if (size < 0) {
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/* Read error, device is disconnected */
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HIDAPI_JoystickDisconnected(device, joystick->instance_id);
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}
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return (size >= 0);
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}
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static void
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HIDAPI_DriverPS4_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
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HIDAPI_DriverPS4_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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hid_close(device->dev);
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device->dev = NULL;
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SDL_free(device->context);
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device->context = NULL;
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}
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static void
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HIDAPI_DriverPS4_FreeDevice(SDL_HIDAPI_Device *device)
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{
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SDL_free(context);
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
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@@ -461,10 +495,12 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
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SDL_TRUE,
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HIDAPI_DriverPS4_IsSupportedDevice,
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HIDAPI_DriverPS4_GetDeviceName,
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HIDAPI_DriverPS4_Init,
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HIDAPI_DriverPS4_Rumble,
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HIDAPI_DriverPS4_Update,
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HIDAPI_DriverPS4_Quit
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HIDAPI_DriverPS4_InitDevice,
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HIDAPI_DriverPS4_UpdateDevice,
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HIDAPI_DriverPS4_OpenJoystick,
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HIDAPI_DriverPS4_RumbleJoystick,
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HIDAPI_DriverPS4_CloseJoystick,
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HIDAPI_DriverPS4_FreeDevice
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};
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#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
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