metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future.

Also optimize vertex buffer binding slightly.
This commit is contained in:
Alex Szpakowski
2019-08-17 16:53:08 -03:00
parent 55a46abf0a
commit e8278d0d5b
5 changed files with 3745 additions and 3701 deletions

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