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SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
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@@ -213,7 +213,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
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/* Leave fullscreen mode, if possible (scary!) */
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window = SDL_GetFocusWindow();
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if (window) {
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
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if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
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SDL_MinimizeWindow(window);
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} else {
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/* !!! FIXME: ungrab the input if we're not fullscreen? */
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