SInput: ABXY Style Application and Code Cleanup (#13624)

ABXY Face Style Application

- The abxy face style extraction now applies to any SInput device.
- The use-case here is that gamepads that allow for changing styles can dynamically adjust the button labels firmware-side to have the physical location better represent the actual button being pressed.

SInput Sub-Type Clarification

- The code has been updated to better reflect the intention behind the sub-type field of the GUID byte 15.
- Any SInput device may utilize the Sub-Type field to indicate variants of the same device (Same device that has rear paddles or additional physical features but is otherwise identical, etc.).

"Firebird" Company Name Clarification

- "Bonjiri" was a wrong translation. Got clarification from the company and official PID registration for the official English spelling (See 0c5234cd92).
- Fixed this spelling for all references (official mapping strings still pending and this will return NULL until this is provided).

Code Notes
- Various notes have been updated to have more clear indications.
- I have moved the face-type and sub-type debug messages to be paired with the extraction for easier location.
- I've removed an incorrect note left-over from a previous commit regarding command response information.
This commit is contained in:
mitchellcairns
2025-08-02 19:11:18 -07:00
committed by GitHub
parent 51ce3f8c8d
commit e8b5d90c41
4 changed files with 59 additions and 50 deletions

View File

@@ -800,33 +800,11 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string)); SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
} else if (SDL_IsJoystickSInputController(vendor, product)) { } else if (SDL_IsJoystickSInputController(vendor, product)) {
Uint8 face_style = (guid.data[15] & 0xE0) >> 5; Uint8 face_style = (guid.data[15] & 0xE0) >> 5;
Uint8 sinput_id = guid.data[15] & 0x1F; Uint8 sub_type = guid.data[15] & 0x1F;
switch (product) { // Apply face style according to gamepad response
case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
// ProGCC Mapping
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
break;
case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
// GC Ultimate Map
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
break;
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
// Apply mapping profile for type
switch (sinput_id) {
default:
case 0:
// Default Fully Exposed Mapping
SDL_strlcat(mapping_string, "leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,b:b0,a:b1,y:b2,x:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b4,rightstick:b5,leftshoulder:b6,rightshoulder:b7,paddle1:b10,paddle2:b11,start:b12,back:b13,guide:b14,misc1:b15,paddle3:b16,paddle4:b17,touchpad:b18,misc2:b19,misc3:b20,misc4:b21,misc5:b22,misc6:b23", sizeof(mapping_string));
break;
}
// Apply face style
switch (face_style) { switch (face_style) {
default: default:
case 1:
SDL_strlcat(mapping_string, "face:abxy,", sizeof(mapping_string)); SDL_strlcat(mapping_string, "face:abxy,", sizeof(mapping_string));
break; break;
case 2: case 2:
@@ -839,11 +817,36 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
SDL_strlcat(mapping_string, "face:sony,", sizeof(mapping_string)); SDL_strlcat(mapping_string, "face:sony,", sizeof(mapping_string));
break; break;
} }
switch (product) {
case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
switch (sub_type) {
default:
// ProGCC Primary Mapping
SDL_strlcat(mapping_string, "a:b1,b:b0,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
break;
}
break;
case USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE:
switch (sub_type) {
default:
// GC Ultimate Primary Map
SDL_strlcat(mapping_string, "a:b0,b:b2,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b4,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b7,rightstick:b5,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b1,y:b3,misc3:b8,misc4:b9,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
break;
}
break;
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
switch (sub_type) {
default:
// Default Fully Exposed Mapping (Development Purposes)
SDL_strlcat(mapping_string, "leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,b:b0,a:b1,y:b2,x:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b4,rightstick:b5,leftshoulder:b6,rightshoulder:b7,paddle1:b10,paddle2:b11,start:b12,back:b13,guide:b14,misc1:b15,paddle3:b16,paddle4:b17,touchpad:b18,misc2:b19,misc3:b20,misc4:b21,misc5:b22,misc6:b23", sizeof(mapping_string));
break;
}
break; break;
case USB_PRODUCT_BONZIRICHANNEL_FIREBIRD:
default: default:
case USB_PRODUCT_BONJIRICHANNEL_FIREBIRD: // Unmapped device
// Unmapped devices
return NULL; return NULL;
} }
} else { } else {

View File

@@ -3212,7 +3212,7 @@ bool SDL_IsJoystickSInputController(Uint16 vendor_id, Uint16 product_id)
if (product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC || if (product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC ||
product_id == USB_PRODUCT_HANDHELDLEGEND_PROGCC || product_id == USB_PRODUCT_HANDHELDLEGEND_PROGCC ||
product_id == USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE || product_id == USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE ||
product_id == USB_PRODUCT_BONJIRICHANNEL_FIREBIRD) { product_id == USB_PRODUCT_BONZIRICHANNEL_FIREBIRD) {
return true; return true;
} }
} }

View File

@@ -86,10 +86,10 @@
#define SINPUT_REPORT_IDX_TOUCH2_Y 43 #define SINPUT_REPORT_IDX_TOUCH2_Y 43
#define SINPUT_REPORT_IDX_TOUCH2_P 45 #define SINPUT_REPORT_IDX_TOUCH2_P 45
#define SINPUT_BUTTON_IDX_SOUTH 0 #define SINPUT_BUTTON_IDX_EAST 0
#define SINPUT_BUTTON_IDX_EAST 1 #define SINPUT_BUTTON_IDX_SOUTH 1
#define SINPUT_BUTTON_IDX_WEST 2 #define SINPUT_BUTTON_IDX_NORTH 2
#define SINPUT_BUTTON_IDX_NORTH 3 #define SINPUT_BUTTON_IDX_WEST 3
#define SINPUT_BUTTON_IDX_DPAD_UP 4 #define SINPUT_BUTTON_IDX_DPAD_UP 4
#define SINPUT_BUTTON_IDX_DPAD_DOWN 5 #define SINPUT_BUTTON_IDX_DPAD_DOWN 5
#define SINPUT_BUTTON_IDX_DPAD_LEFT 6 #define SINPUT_BUTTON_IDX_DPAD_LEFT 6
@@ -256,6 +256,8 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
ctx->is_handheld = (data[3] & 0x04) != 0; ctx->is_handheld = (data[3] & 0x04) != 0;
// The gamepad type represents a style of gamepad that most closely
// resembles the gamepad in question (Button style, button layout)
SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN; SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
type = (SDL_GamepadType)SDL_clamp(data[4], SDL_GAMEPAD_TYPE_UNKNOWN, SDL_GAMEPAD_TYPE_COUNT); type = (SDL_GamepadType)SDL_clamp(data[4], SDL_GAMEPAD_TYPE_UNKNOWN, SDL_GAMEPAD_TYPE_COUNT);
device->type = type; device->type = type;
@@ -266,20 +268,20 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
ctx->sub_type = (data[5] & 0x1F); ctx->sub_type = (data[5] & 0x1F);
ctx->polling_rate_ms = data[6];
ctx->accelRange = EXTRACTUINT16(data, 8);
ctx->gyroRange = EXTRACTUINT16(data, 10);
if ((device->product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC) && (device->vendor_id == USB_VENDOR_RASPBERRYPI)) {
#if defined(DEBUG_SINPUT_INIT) #if defined(DEBUG_SINPUT_INIT)
SDL_Log("SInput Face Style: %d", (data[5] & 0xE0) >> 5); SDL_Log("SInput Face Style: %d", (data[5] & 0xE0) >> 5);
SDL_Log("SInput Sub-type: %d", (data[5] & 0x1F)); SDL_Log("SInput Sub-type: %d", (data[5] & 0x1F));
#endif #endif
ctx->polling_rate_ms = data[6];
ctx->accelRange = EXTRACTUINT16(data, 8);
ctx->gyroRange = EXTRACTUINT16(data, 10);
if ((device->product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC) && (device->vendor_id == USB_VENDOR_RASPBERRYPI)) {
switch (ctx->sub_type) { switch (ctx->sub_type) {
// Default generic device, exposes all buttons // SInput generic device, exposes all buttons
default: default:
case 0: case 0:
ctx->usage_masks[0] = 0xFF; ctx->usage_masks[0] = 0xFF;
@@ -294,7 +296,7 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
ctx->usage_masks[0] = data[12]; ctx->usage_masks[0] = data[12];
// Stick Left, Stick Right, L Shoulder, R Shoulder, // Stick Left, Stick Right, L Shoulder, R Shoulder,
// L Trigger, R Trigger, L Paddle 1, R Paddle 1 // L Digital Trigger, R Digital Trigger, L Paddle 1, R Paddle 1
ctx->usage_masks[1] = data[13]; ctx->usage_masks[1] = data[13];
// Start, Back, Guide, Capture, L Paddle 2, R Paddle 2, Touchpad L, Touchpad R // Start, Back, Guide, Capture, L Paddle 2, R Paddle 2, Touchpad L, Touchpad R
@@ -336,6 +338,7 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
char serial[18]; char serial[18];
(void)SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x", (void)SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x",
data[18], data[19], data[20], data[21], data[22], data[23]); data[18], data[19], data[20], data[21], data[22], data[23]);
#if defined(DEBUG_SINPUT_INIT) #if defined(DEBUG_SINPUT_INIT)
SDL_Log("Serial num: %s", serial); SDL_Log("Serial num: %s", serial);
#endif #endif
@@ -464,6 +467,10 @@ static bool HIDAPI_DriverSInput_InitDevice(SDL_HIDAPI_Device *device)
case USB_PRODUCT_HANDHELDLEGEND_PROGCC: case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
HIDAPI_SetDeviceName(device, "HHL ProGCC"); HIDAPI_SetDeviceName(device, "HHL ProGCC");
break; break;
case USB_PRODUCT_BONZIRICHANNEL_FIREBIRD:
HIDAPI_SetDeviceName(device, "Bonziri Firebird");
break;
case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
default: default:
// Use the USB product name // Use the USB product name
break; break;
@@ -898,7 +905,6 @@ static bool HIDAPI_DriverSInput_UpdateDevice(SDL_HIDAPI_Device *device)
continue; continue;
} }
// Handle command response information
if (data[0] == SINPUT_DEVICE_REPORT_ID_JOYSTICK_INPUT) { if (data[0] == SINPUT_DEVICE_REPORT_ID_JOYSTICK_INPUT) {
HIDAPI_DriverSInput_HandleStatePacket(joystick, ctx, data, size); HIDAPI_DriverSInput_HandleStatePacket(joystick, ctx, data, size);
} }

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@@ -165,7 +165,7 @@
#define USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC 0x10c6 #define USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC 0x10c6
#define USB_PRODUCT_HANDHELDLEGEND_PROGCC 0x10df #define USB_PRODUCT_HANDHELDLEGEND_PROGCC 0x10df
#define USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE 0x10dd #define USB_PRODUCT_HANDHELDLEGEND_GCULTIMATE 0x10dd
#define USB_PRODUCT_BONJIRICHANNEL_FIREBIRD 0x10e0 #define USB_PRODUCT_BONZIRICHANNEL_FIREBIRD 0x10e0
// USB usage pages // USB usage pages
#define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001 #define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001