From e93f8e19fdd843c7f138ee5649ca9147d6d9bcd0 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 12 Jun 2026 17:26:25 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- docs/README-migration.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/README-migration.md b/docs/README-migration.md index b77a9a28d1..2efb1063e2 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -2054,7 +2054,7 @@ The following symbols have been renamed: Furthermore **`rename_symbols.py` does not handle it** (because it would be hard to do in a way that doesn't break anything when running that script twice), which makes it even more error-prone. -SDL_oldnames.h now has a `#define` that should catch these cases, but it's not available in SDL 3.4.10 and older. So if you're using 3.4.10 or older, check your code carefully for occurences of `SDL_ThreadID()` and make sure it wasn't supposed to be `SDL_GetCurrentThreadID()`. +SDL_oldnames.h now has a `#define` that should catch these cases, but it's not available in SDL 3.4.10 and older. So if you're using 3.4.10 or older, check your code carefully for occurences of `SDL_ThreadID()` and make sure it wasn't supposed to be `SDL_GetCurrentThreadID()`. In some edge cases this `#define` can cause false positives (compile errors even though `SDL_ThreadID` was used correctly); right above that definition in the header is a long comment explaining possible problems and solutions. ## SDL_timer.h