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SDL API renaming: *Is* functions
Feedback from @icculus: "IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature. The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty) Fixes https://github.com/libsdl-org/SDL/issues/6932
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@@ -426,18 +426,18 @@ SDL3_0.0.0 {
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SDL_IsChromebook;
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SDL_IsDeXMode;
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SDL_IsGamepad;
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SDL_IsGamepadConnected;
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SDL_IsGamepadSensorEnabled;
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SDL_IsJoystickConnected;
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SDL_GamepadConnected;
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SDL_GamepadSensorEnabled;
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SDL_JoystickConnected;
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SDL_IsJoystickVirtual;
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SDL_IsRenderClipEnabled;
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SDL_IsRenderTargetSupported;
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SDL_IsScreenKeyboardShown;
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SDL_IsScreenSaverEnabled;
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SDL_RenderClipEnabled;
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SDL_RenderTargetSupported;
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SDL_ScreenKeyboardShown;
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SDL_ScreenSaverEnabled;
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SDL_IsShapedWindow;
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SDL_IsTablet;
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SDL_IsTextInputActive;
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SDL_IsTextInputShown;
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SDL_TextInputActive;
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SDL_TextInputShown;
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SDL_JoystickHasLED;
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SDL_JoystickHasRumble;
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SDL_JoystickHasRumbleTriggers;
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