SDL API renaming: *Is* functions

Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
Sam Lantinga
2022-12-28 19:34:01 -08:00
parent 66351fd4ba
commit ea0c2f55be
34 changed files with 174 additions and 180 deletions

View File

@@ -426,18 +426,18 @@ SDL3_0.0.0 {
SDL_IsChromebook;
SDL_IsDeXMode;
SDL_IsGamepad;
SDL_IsGamepadConnected;
SDL_IsGamepadSensorEnabled;
SDL_IsJoystickConnected;
SDL_GamepadConnected;
SDL_GamepadSensorEnabled;
SDL_JoystickConnected;
SDL_IsJoystickVirtual;
SDL_IsRenderClipEnabled;
SDL_IsRenderTargetSupported;
SDL_IsScreenKeyboardShown;
SDL_IsScreenSaverEnabled;
SDL_RenderClipEnabled;
SDL_RenderTargetSupported;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_IsShapedWindow;
SDL_IsTablet;
SDL_IsTextInputActive;
SDL_IsTextInputShown;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_JoystickHasLED;
SDL_JoystickHasRumble;
SDL_JoystickHasRumbleTriggers;