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	SDL API renaming: *Is* functions
Feedback from @icculus: "IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature. The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty) Fixes https://github.com/libsdl-org/SDL/issues/6932
This commit is contained in:
		| @@ -160,7 +160,7 @@ void SDL_StartTextInput() | ||||
| void SDL_StopTextInput() | ||||
| 	-- disables text events and hides the onscreen keyboard. | ||||
|  | ||||
| SDL_bool SDL_IsTextInputActive() | ||||
| SDL_bool SDL_TextInputActive() | ||||
| 	-- returns whether or not text events are enabled (and the onscreen keyboard is visible) | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -140,7 +140,7 @@ The following functions have been renamed: | ||||
| * SDL_GameControllerFromPlayerIndex => SDL_GetGamepadFromPlayerIndex | ||||
| * SDL_GameControllerGetAppleSFSymbolsNameForAxis => SDL_GetGamepadAppleSFSymbolsNameForAxis | ||||
| * SDL_GameControllerGetAppleSFSymbolsNameForButton => SDL_GetGamepadAppleSFSymbolsNameForButton | ||||
| * SDL_GameControllerGetAttached => SDL_IsGamepadConnected | ||||
| * SDL_GameControllerGetAttached => SDL_GamepadConnected | ||||
| * SDL_GameControllerGetAxis => SDL_GetGamepadAxis | ||||
| * SDL_GameControllerGetAxisFromString => SDL_GetGamepadAxisFromString | ||||
| * SDL_GameControllerGetBindForAxis => SDL_GetGamepadBindForAxis | ||||
| @@ -168,7 +168,7 @@ The following functions have been renamed: | ||||
| * SDL_GameControllerHasRumble => SDL_GamepadHasRumble | ||||
| * SDL_GameControllerHasRumbleTriggers => SDL_GamepadHasRumbleTriggers | ||||
| * SDL_GameControllerHasSensor => SDL_GamepadHasSensor | ||||
| * SDL_GameControllerIsSensorEnabled => SDL_IsGamepadSensorEnabled | ||||
| * SDL_GameControllerIsSensorEnabled => SDL_GamepadSensorEnabled | ||||
| * SDL_GameControllerMapping => SDL_GetGamepadMapping | ||||
| * SDL_GameControllerMappingForGUID => SDL_GetGamepadMappingForGUID | ||||
| * SDL_GameControllerMappingForIndex => SDL_GetGamepadMappingForIndex | ||||
| @@ -307,7 +307,7 @@ The following functions have been renamed: | ||||
| * SDL_JoystickDetachVirtual => SDL_DetachVirtualJoystick | ||||
| * SDL_JoystickFromInstanceID => SDL_GetJoystickFromInstanceID | ||||
| * SDL_JoystickFromPlayerIndex => SDL_GetJoystickFromPlayerIndex | ||||
| * SDL_JoystickGetAttached => SDL_IsJoystickConnected | ||||
| * SDL_JoystickGetAttached => SDL_JoystickConnected | ||||
| * SDL_JoystickGetAxis => SDL_GetJoystickAxis | ||||
| * SDL_JoystickGetAxisInitialState => SDL_GetJoystickAxisInitialState | ||||
| * SDL_JoystickGetButton => SDL_GetJoystickButton | ||||
| @@ -432,18 +432,17 @@ The preprocessor symbol __MACOSX__ has been renamed __MACOS__, and __IPHONEOS__ | ||||
| The following functions have been renamed: | ||||
| * SDL_EncloseFPoints => SDL_GetRectEnclosingPointsF | ||||
| * SDL_EnclosePoints => SDL_GetRectEnclosingPoints | ||||
| * SDL_FRectEmpty => SDL_IsRectEmptyF | ||||
| * SDL_FRectEqualsEpsilon => SDL_AreRectsEqualF | ||||
| * SDL_FRectEmpty => SDL_RectEmptyF | ||||
| * SDL_FRectEquals => SDL_RectsEqualF | ||||
| * SDL_FRectEqualsEpsilon => SDL_RectsEqualEpsilon | ||||
| * SDL_HasIntersection => SDL_HasRectIntersection | ||||
| * SDL_HasIntersectionF => SDL_HasRectIntersectionF | ||||
| * SDL_IntersectFRect => SDL_GetRectIntersectionF | ||||
| * SDL_IntersectFRectAndLine => SDL_GetRectAndLineIntersectionF | ||||
| * SDL_IntersectRect => SDL_GetRectIntersection | ||||
| * SDL_IntersectRectAndLine => SDL_GetRectAndLineIntersection | ||||
| * SDL_PointInFRect => SDL_IsPointInRectF | ||||
| * SDL_PointInRect => SDL_IsPointInRect | ||||
| * SDL_RectEmpty => SDL_IsRectEmpty | ||||
| * SDL_RectEquals => SDL_AreRectsEqual | ||||
| * SDL_PointInFRect => SDL_PointInRectF | ||||
| * SDL_RectEquals => SDL_RectsEqual | ||||
| * SDL_UnionFRect => SDL_GetRectUnionF | ||||
| * SDL_UnionRect => SDL_GetRectUnion | ||||
|  | ||||
| @@ -486,14 +485,13 @@ The following functions have been renamed: | ||||
| * SDL_RenderGetScale => SDL_GetRenderScale | ||||
| * SDL_RenderGetViewport => SDL_GetRenderViewport | ||||
| * SDL_RenderGetWindow => SDL_GetRenderWindow | ||||
| * SDL_RenderIsClipEnabled => SDL_IsRenderClipEnabled | ||||
| * SDL_RenderIsClipEnabled => SDL_RenderClipEnabled | ||||
| * SDL_RenderSetClipRect => SDL_SetRenderClipRect | ||||
| * SDL_RenderSetIntegerScale => SDL_SetRenderIntegerScale | ||||
| * SDL_RenderSetLogicalSize => SDL_SetRenderLogicalSize | ||||
| * SDL_RenderSetScale => SDL_SetRenderScale | ||||
| * SDL_RenderSetVSync => SDL_SetRenderVSync | ||||
| * SDL_RenderSetViewport => SDL_SetRenderViewport | ||||
| * SDL_RenderTargetSupported => SDL_IsRenderTargetSupported | ||||
|  | ||||
| ## SDL_rwops.h | ||||
|  | ||||
|   | ||||
| @@ -625,7 +625,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); | ||||
|  * \sa SDL_CloseGamepad | ||||
|  * \sa SDL_OpenGamepad | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadConnected(SDL_Gamepad *gamepad); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad); | ||||
|  | ||||
| /** | ||||
|  * Get the underlying joystick from a gamepad | ||||
| @@ -905,7 +905,7 @@ extern DECLSPEC int SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SD | ||||
|  * | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); | ||||
|  | ||||
| /** | ||||
|  * Get the data rate (number of events per second) of a gamepad | ||||
|   | ||||
| @@ -657,7 +657,7 @@ extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint | ||||
|  * \sa SDL_CloseJoystick | ||||
|  * \sa SDL_OpenJoystick | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickConnected(SDL_Joystick *joystick); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); | ||||
|  | ||||
| /** | ||||
|  * Get the instance ID of an opened joystick. | ||||
|   | ||||
| @@ -269,7 +269,7 @@ extern DECLSPEC void SDLCALL SDL_StartTextInput(void); | ||||
|  * | ||||
|  * \sa SDL_StartTextInput | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(void); | ||||
|  | ||||
| /** | ||||
|  * Stop receiving any text input events. | ||||
| @@ -295,7 +295,7 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void); | ||||
|  * | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void); | ||||
|  | ||||
| /** | ||||
|  * Set the rectangle used to type Unicode text inputs. | ||||
| @@ -326,7 +326,7 @@ extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect); | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  * | ||||
|  * \sa SDL_StartTextInput | ||||
|  * \sa SDL_IsScreenKeyboardShown | ||||
|  * \sa SDL_ScreenKeyboardShown | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); | ||||
|  | ||||
| @@ -340,7 +340,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); | ||||
|  * | ||||
|  * \sa SDL_HasScreenKeyboardSupport | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); | ||||
|  | ||||
| /* Ends C function definitions when using C++ */ | ||||
| #ifdef __cplusplus | ||||
|   | ||||
| @@ -129,7 +129,7 @@ | ||||
| #define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex | ||||
| #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis | ||||
| #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton | ||||
| #define SDL_GameControllerGetAttached SDL_IsGamepadConnected | ||||
| #define SDL_GameControllerGetAttached SDL_GamepadConnected | ||||
| #define SDL_GameControllerGetAxis SDL_GetGamepadAxis | ||||
| #define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString | ||||
| #define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis | ||||
| @@ -157,7 +157,7 @@ | ||||
| #define SDL_GameControllerHasRumble SDL_GamepadHasRumble | ||||
| #define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers | ||||
| #define SDL_GameControllerHasSensor SDL_GamepadHasSensor | ||||
| #define SDL_GameControllerIsSensorEnabled SDL_IsGamepadSensorEnabled | ||||
| #define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled | ||||
| #define SDL_GameControllerMapping SDL_GetGamepadMapping | ||||
| #define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID | ||||
| #define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex | ||||
| @@ -185,7 +185,7 @@ | ||||
| #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick | ||||
| #define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID | ||||
| #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex | ||||
| #define SDL_JoystickGetAttached SDL_IsJoystickConnected | ||||
| #define SDL_JoystickGetAttached SDL_JoystickConnected | ||||
| #define SDL_JoystickGetAxis SDL_GetJoystickAxis | ||||
| #define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState | ||||
| #define SDL_JoystickGetButton SDL_GetJoystickButton | ||||
| @@ -258,18 +258,17 @@ | ||||
| /* ##SDL_rect.h */ | ||||
| #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsF | ||||
| #define SDL_EnclosePoints SDL_GetRectEnclosingPoints | ||||
| #define SDL_FRectEmpty SDL_IsRectEmptyF | ||||
| #define SDL_FRectEqualsEpsilon SDL_AreRectsEqualF | ||||
| #define SDL_FRectEmpty SDL_RectEmptyF | ||||
| #define SDL_FRectEquals SDL_RectsEqualF | ||||
| #define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon | ||||
| #define SDL_HasIntersection SDL_HasRectIntersection | ||||
| #define SDL_HasIntersectionF SDL_HasRectIntersectionF | ||||
| #define SDL_IntersectFRect SDL_GetRectIntersectionF | ||||
| #define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionF | ||||
| #define SDL_IntersectRect SDL_GetRectIntersection | ||||
| #define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection | ||||
| #define SDL_PointInFRect SDL_IsPointInRectF | ||||
| #define SDL_PointInRect SDL_IsPointInRect | ||||
| #define SDL_RectEmpty SDL_IsRectEmpty | ||||
| #define SDL_RectEquals SDL_AreRectsEqual | ||||
| #define SDL_PointInFRect SDL_PointInRectF | ||||
| #define SDL_RectEquals SDL_RectsEqual | ||||
| #define SDL_UnionFRect SDL_GetRectUnionF | ||||
| #define SDL_UnionRect SDL_GetRectUnion | ||||
|  | ||||
| @@ -298,14 +297,13 @@ | ||||
| #define SDL_RenderGetScale SDL_GetRenderScale | ||||
| #define SDL_RenderGetViewport SDL_GetRenderViewport | ||||
| #define SDL_RenderGetWindow SDL_GetRenderWindow | ||||
| #define SDL_RenderIsClipEnabled SDL_IsRenderClipEnabled | ||||
| #define SDL_RenderIsClipEnabled SDL_RenderClipEnabled | ||||
| #define SDL_RenderSetClipRect SDL_SetRenderClipRect | ||||
| #define SDL_RenderSetIntegerScale SDL_SetRenderIntegerScale | ||||
| #define SDL_RenderSetLogicalSize SDL_SetRenderLogicalSize | ||||
| #define SDL_RenderSetScale SDL_SetRenderScale | ||||
| #define SDL_RenderSetVSync SDL_SetRenderVSync | ||||
| #define SDL_RenderSetViewport SDL_SetRenderViewport | ||||
| #define SDL_RenderTargetSupported SDL_IsRenderTargetSupported | ||||
|  | ||||
| /* ##SDL_rwops.h */ | ||||
| #define RW_SEEK_CUR SDL_RW_SEEK_CUR | ||||
| @@ -439,7 +437,7 @@ | ||||
| #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex | ||||
| #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis | ||||
| #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton | ||||
| #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_IsGamepadConnected | ||||
| #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected | ||||
| #define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis | ||||
| #define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString | ||||
| #define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis | ||||
| @@ -467,7 +465,7 @@ | ||||
| #define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble | ||||
| #define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers | ||||
| #define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor | ||||
| #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_IsGamepadSensorEnabled | ||||
| #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled | ||||
| #define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping | ||||
| #define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex | ||||
| #define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID | ||||
| @@ -499,7 +497,7 @@ | ||||
| #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick | ||||
| #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID | ||||
| #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex | ||||
| #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_IsJoystickConnected | ||||
| #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected | ||||
| #define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis | ||||
| #define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState | ||||
| #define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton | ||||
| @@ -580,18 +578,17 @@ | ||||
| /* ##SDL_rect.h */ | ||||
| #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsF | ||||
| #define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints | ||||
| #define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_IsRectEmptyF | ||||
| #define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_AreRectsEqualF | ||||
| #define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyF | ||||
| #define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualF | ||||
| #define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon | ||||
| #define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection | ||||
| #define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionF | ||||
| #define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionF | ||||
| #define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionF | ||||
| #define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection | ||||
| #define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection | ||||
| #define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_IsPointInRectF | ||||
| #define SDL_PointInRect SDL_PointInRect_renamed_SDL_IsPointInRect | ||||
| #define SDL_RectEmpty SDL_RectEmpty_renamed_SDL_IsRectEmpty | ||||
| #define SDL_RectEquals SDL_RectEquals_renamed_SDL_AreRectsEqual | ||||
| #define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectF | ||||
| #define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual | ||||
| #define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionF | ||||
| #define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion | ||||
|  | ||||
| @@ -620,14 +617,13 @@ | ||||
| #define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale | ||||
| #define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport | ||||
| #define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow | ||||
| #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_IsRenderClipEnabled | ||||
| #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled | ||||
| #define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect | ||||
| #define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_renamed_SDL_SetRenderIntegerScale | ||||
| #define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalSize | ||||
| #define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale | ||||
| #define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync | ||||
| #define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport | ||||
| #define SDL_RenderTargetSupported SDL_RenderTargetSupported_renamed_SDL_IsRenderTargetSupported | ||||
|  | ||||
| /* ##SDL_rwops.h */ | ||||
| #define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR | ||||
|   | ||||
| @@ -43,7 +43,7 @@ extern "C" { | ||||
|  * The structure that defines a point (integer) | ||||
|  * | ||||
|  * \sa SDL_GetRectEnclosingPoints | ||||
|  * \sa SDL_IsPointInRect | ||||
|  * \sa SDL_PointInRect | ||||
|  */ | ||||
| typedef struct SDL_Point | ||||
| { | ||||
| @@ -55,7 +55,7 @@ typedef struct SDL_Point | ||||
|  * The structure that defines a point (floating point) | ||||
|  * | ||||
|  * \sa SDL_GetRectEnclosingPointsF | ||||
|  * \sa SDL_IsPointInRectF | ||||
|  * \sa SDL_PointInRectF | ||||
|  */ | ||||
| typedef struct SDL_FPoint | ||||
| { | ||||
| @@ -67,8 +67,8 @@ typedef struct SDL_FPoint | ||||
| /** | ||||
|  * A rectangle, with the origin at the upper left (integer). | ||||
|  * | ||||
|  * \sa SDL_IsRectEmpty | ||||
|  * \sa SDL_AreRectsEqual | ||||
|  * \sa SDL_RectEmpty | ||||
|  * \sa SDL_RectsEqual | ||||
|  * \sa SDL_HasRectIntersection | ||||
|  * \sa SDL_GetRectIntersection | ||||
|  * \sa SDL_GetRectAndLineIntersection | ||||
| @@ -85,15 +85,15 @@ typedef struct SDL_Rect | ||||
| /** | ||||
|  * A rectangle, with the origin at the upper left (floating point). | ||||
|  * | ||||
|  * \sa SDL_IsRectEmptyF | ||||
|  * \sa SDL_FRectEquals | ||||
|  * \sa SDL_AreRectsEqualF | ||||
|  * \sa SDL_RectEmptyF | ||||
|  * \sa SDL_RectsEqualF | ||||
|  * \sa SDL_RectsEqualEpsilon | ||||
|  * \sa SDL_HasRectIntersectionF | ||||
|  * \sa SDL_GetRectIntersectionF | ||||
|  * \sa SDL_GetRectAndLineIntersectionF | ||||
|  * \sa SDL_GetRectUnionF | ||||
|  * \sa SDL_GetRectEnclosingPointsF | ||||
|  * \sa SDL_IsPointInRectF | ||||
|  * \sa SDL_PointInRectF | ||||
|  */ | ||||
| typedef struct SDL_FRect | ||||
| { | ||||
| @@ -107,7 +107,7 @@ typedef struct SDL_FRect | ||||
| /** | ||||
|  * Returns true if point resides inside a rectangle. | ||||
|  */ | ||||
| SDL_FORCE_INLINE SDL_bool SDL_IsPointInRect(const SDL_Point *p, const SDL_Rect *r) | ||||
| SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) | ||||
| { | ||||
|     return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && | ||||
|              (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; | ||||
| @@ -116,7 +116,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsPointInRect(const SDL_Point *p, const SDL_Rect * | ||||
| /** | ||||
|  * Returns true if the rectangle has no area. | ||||
|  */ | ||||
| SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r) | ||||
| SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) | ||||
| { | ||||
|     return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; | ||||
| } | ||||
| @@ -124,7 +124,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmpty(const SDL_Rect *r) | ||||
| /** | ||||
|  * Returns true if the two rectangles are equal. | ||||
|  */ | ||||
| SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqual(const SDL_Rect *a, const SDL_Rect *b) | ||||
| SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b) | ||||
| { | ||||
|     return (a && b && (a->x == b->x) && (a->y == b->y) && | ||||
|             (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; | ||||
| @@ -230,7 +230,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect * | ||||
| /** | ||||
|  * Returns true if point resides inside a rectangle. | ||||
|  */ | ||||
| SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRect *r) | ||||
| SDL_FORCE_INLINE SDL_bool SDL_PointInRectF(const SDL_FPoint *p, const SDL_FRect *r) | ||||
| { | ||||
|     return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && | ||||
|              (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; | ||||
| @@ -239,7 +239,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsPointInRectF(const SDL_FPoint *p, const SDL_FRec | ||||
| /** | ||||
|  * Returns true if the rectangle has no area. | ||||
|  */ | ||||
| SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r) | ||||
| SDL_FORCE_INLINE SDL_bool SDL_RectEmptyF(const SDL_FRect *r) | ||||
| { | ||||
|     return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; | ||||
| } | ||||
| @@ -249,7 +249,7 @@ SDL_FORCE_INLINE SDL_bool SDL_IsRectEmptyF(const SDL_FRect *r) | ||||
|  * | ||||
|  * \since This function is available since SDL 2.0.22. | ||||
|  */ | ||||
| SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) | ||||
| SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) | ||||
| { | ||||
|     return (a && b && ((a == b) || | ||||
|             ((SDL_fabsf(a->x - b->x) <= epsilon) && | ||||
| @@ -264,9 +264,9 @@ SDL_FORCE_INLINE SDL_bool SDL_AreRectsEqualF(const SDL_FRect *a, const SDL_FRect | ||||
|  * | ||||
|  * \since This function is available since SDL 2.0.22. | ||||
|  */ | ||||
| SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) | ||||
| SDL_FORCE_INLINE SDL_bool SDL_RectsEqualF(const SDL_FRect *a, const SDL_FRect *b) | ||||
| { | ||||
|     return SDL_AreRectsEqualF(a, b, SDL_FLT_EPSILON); | ||||
|     return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON); | ||||
| } | ||||
|  | ||||
| /** | ||||
|   | ||||
| @@ -769,7 +769,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); | ||||
|  * | ||||
|  * \sa SDL_SetRenderTarget | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderTargetSupported(SDL_Renderer *renderer); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); | ||||
|  | ||||
| /** | ||||
|  * Set a texture as the current rendering target. | ||||
| @@ -938,7 +938,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderViewport(SDL_Renderer * renderer, | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  * | ||||
|  * \sa SDL_GetRenderClipRect | ||||
|  * \sa SDL_IsRenderClipEnabled | ||||
|  * \sa SDL_RenderClipEnabled | ||||
|  */ | ||||
| extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer, | ||||
|                                                   const SDL_Rect * rect); | ||||
| @@ -953,7 +953,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderClipRect(SDL_Renderer * renderer, | ||||
|  * | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  * | ||||
|  * \sa SDL_IsRenderClipEnabled | ||||
|  * \sa SDL_RenderClipEnabled | ||||
|  * \sa SDL_SetRenderClipRect | ||||
|  */ | ||||
| extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer, | ||||
| @@ -971,7 +971,7 @@ extern DECLSPEC void SDLCALL SDL_GetRenderClipRect(SDL_Renderer * renderer, | ||||
|  * \sa SDL_GetRenderClipRect | ||||
|  * \sa SDL_SetRenderClipRect | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsRenderClipEnabled(SDL_Renderer * renderer); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer * renderer); | ||||
|  | ||||
|  | ||||
| /** | ||||
|   | ||||
| @@ -1612,7 +1612,7 @@ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); | ||||
|  * \sa SDL_DisableScreenSaver | ||||
|  * \sa SDL_EnableScreenSaver | ||||
|  */ | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); | ||||
| extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void); | ||||
|  | ||||
| /** | ||||
|  * Allow the screen to be blanked by a screen saver. | ||||
| @@ -1620,7 +1620,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  * | ||||
|  * \sa SDL_DisableScreenSaver | ||||
|  * \sa SDL_IsScreenSaverEnabled | ||||
|  * \sa SDL_ScreenSaverEnabled | ||||
|  */ | ||||
| extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); | ||||
|  | ||||
| @@ -1636,7 +1636,7 @@ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  * | ||||
|  * \sa SDL_EnableScreenSaver | ||||
|  * \sa SDL_IsScreenSaverEnabled | ||||
|  * \sa SDL_ScreenSaverEnabled | ||||
|  */ | ||||
| extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); | ||||
|  | ||||
|   | ||||
| @@ -426,18 +426,18 @@ SDL3_0.0.0 { | ||||
|     SDL_IsChromebook; | ||||
|     SDL_IsDeXMode; | ||||
|     SDL_IsGamepad; | ||||
|     SDL_IsGamepadConnected; | ||||
|     SDL_IsGamepadSensorEnabled; | ||||
|     SDL_IsJoystickConnected; | ||||
|     SDL_GamepadConnected; | ||||
|     SDL_GamepadSensorEnabled; | ||||
|     SDL_JoystickConnected; | ||||
|     SDL_IsJoystickVirtual; | ||||
|     SDL_IsRenderClipEnabled; | ||||
|     SDL_IsRenderTargetSupported; | ||||
|     SDL_IsScreenKeyboardShown; | ||||
|     SDL_IsScreenSaverEnabled; | ||||
|     SDL_RenderClipEnabled; | ||||
|     SDL_RenderTargetSupported; | ||||
|     SDL_ScreenKeyboardShown; | ||||
|     SDL_ScreenSaverEnabled; | ||||
|     SDL_IsShapedWindow; | ||||
|     SDL_IsTablet; | ||||
|     SDL_IsTextInputActive; | ||||
|     SDL_IsTextInputShown; | ||||
|     SDL_TextInputActive; | ||||
|     SDL_TextInputShown; | ||||
|     SDL_JoystickHasLED; | ||||
|     SDL_JoystickHasRumble; | ||||
|     SDL_JoystickHasRumbleTriggers; | ||||
|   | ||||
| @@ -452,18 +452,18 @@ | ||||
| #define SDL_IsChromebook    SDL_IsChromebook_REAL | ||||
| #define SDL_IsDeXMode   SDL_IsDeXMode_REAL | ||||
| #define SDL_IsGamepad SDL_IsGamepad_REAL | ||||
| #define SDL_IsGamepadConnected SDL_IsGamepadConnected_REAL | ||||
| #define SDL_IsGamepadSensorEnabled SDL_IsGamepadSensorEnabled_REAL | ||||
| #define SDL_IsJoystickConnected SDL_IsJoystickConnected_REAL | ||||
| #define SDL_GamepadConnected SDL_GamepadConnected_REAL | ||||
| #define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL | ||||
| #define SDL_JoystickConnected SDL_JoystickConnected_REAL | ||||
| #define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL | ||||
| #define SDL_IsRenderClipEnabled SDL_IsRenderClipEnabled_REAL | ||||
| #define SDL_IsRenderTargetSupported SDL_IsRenderTargetSupported_REAL | ||||
| #define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL | ||||
| #define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL | ||||
| #define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL | ||||
| #define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL | ||||
| #define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL | ||||
| #define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL | ||||
| #define SDL_IsShapedWindow SDL_IsShapedWindow_REAL | ||||
| #define SDL_IsTablet SDL_IsTablet_REAL | ||||
| #define SDL_IsTextInputActive SDL_IsTextInputActive_REAL | ||||
| #define SDL_IsTextInputShown SDL_IsTextInputShown_REAL | ||||
| #define SDL_TextInputActive SDL_TextInputActive_REAL | ||||
| #define SDL_TextInputShown SDL_TextInputShown_REAL | ||||
| #define SDL_JoystickHasLED SDL_JoystickHasLED_REAL | ||||
| #define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL | ||||
| #define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL | ||||
|   | ||||
| @@ -523,18 +523,18 @@ SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),) | ||||
| SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadConnected,(SDL_Gamepad *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickConnected,(SDL_Joystick *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderClipEnabled,(SDL_Renderer *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsRenderTargetSupported,(SDL_Renderer *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenSaverEnabled,(void),(),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputShown,(void),(),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return) | ||||
|   | ||||
| @@ -2572,7 +2572,7 @@ int SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, SDL_b | ||||
| /* | ||||
|  *  Query whether sensor data reporting is enabled for a gamepad | ||||
|  */ | ||||
| SDL_bool SDL_IsGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type) | ||||
| SDL_bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type) | ||||
| { | ||||
|     SDL_bool retval = SDL_FALSE; | ||||
|  | ||||
| @@ -2764,14 +2764,14 @@ const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad) | ||||
|  * Return if the gamepad in question is currently attached to the system, | ||||
|  *  \return 0 if not plugged in, 1 if still present. | ||||
|  */ | ||||
| SDL_bool SDL_IsGamepadConnected(SDL_Gamepad *gamepad) | ||||
| SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad) | ||||
| { | ||||
|     SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); | ||||
|  | ||||
|     if (joystick == NULL) { | ||||
|         return SDL_FALSE; | ||||
|     } | ||||
|     return SDL_IsJoystickConnected(joystick); | ||||
|     return SDL_JoystickConnected(joystick); | ||||
| } | ||||
|  | ||||
| /* | ||||
|   | ||||
| @@ -906,7 +906,7 @@ Uint8 SDL_GetJoystickButton(SDL_Joystick *joystick, int button) | ||||
|  * Return if the joystick in question is currently attached to the system, | ||||
|  *  \return SDL_FALSE if not plugged in, SDL_TRUE if still present. | ||||
|  */ | ||||
| SDL_bool SDL_IsJoystickConnected(SDL_Joystick *joystick) | ||||
| SDL_bool SDL_JoystickConnected(SDL_Joystick *joystick) | ||||
| { | ||||
|     SDL_bool retval; | ||||
|  | ||||
|   | ||||
| @@ -2141,7 +2141,7 @@ void SDL_UnlockTexture(SDL_Texture *texture) | ||||
| } | ||||
|  | ||||
| SDL_bool | ||||
| SDL_IsRenderTargetSupported(SDL_Renderer *renderer) | ||||
| SDL_RenderTargetSupported(SDL_Renderer *renderer) | ||||
| { | ||||
|     if (renderer == NULL || !renderer->SetRenderTarget) { | ||||
|         return SDL_FALSE; | ||||
| @@ -2151,7 +2151,7 @@ SDL_IsRenderTargetSupported(SDL_Renderer *renderer) | ||||
|  | ||||
| int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) | ||||
| { | ||||
|     if (!SDL_IsRenderTargetSupported(renderer)) { | ||||
|     if (!SDL_RenderTargetSupported(renderer)) { | ||||
|         return SDL_Unsupported(); | ||||
|     } | ||||
|  | ||||
| @@ -2483,7 +2483,7 @@ void SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect) | ||||
| } | ||||
|  | ||||
| SDL_bool | ||||
| SDL_IsRenderClipEnabled(SDL_Renderer *renderer) | ||||
| SDL_RenderClipEnabled(SDL_Renderer *renderer) | ||||
| { | ||||
|     CHECK_RENDERER_MAGIC(renderer, SDL_FALSE) | ||||
|     return renderer->clipping_enabled; | ||||
|   | ||||
| @@ -1295,7 +1295,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state) | ||||
|  | ||||
|             SDL_ShowWindow(state->windows[i]); | ||||
|  | ||||
|             if (!SDL_IsRectEmpty(&state->confine)) { | ||||
|             if (!SDL_RectEmpty(&state->confine)) { | ||||
|                 SDL_SetWindowMouseRect(state->windows[i], &state->confine); | ||||
|             } | ||||
|  | ||||
| @@ -1913,7 +1913,7 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done | ||||
|                         SDL_Rect clip; | ||||
|                         SDL_GetWindowSize(state->windows[i], &w, &h); | ||||
|                         SDL_GetRenderClipRect(state->renderers[i], &clip); | ||||
|                         if (SDL_IsRectEmpty(&clip)) { | ||||
|                         if (SDL_RectEmpty(&clip)) { | ||||
|                             clip.x = w / 4; | ||||
|                             clip.y = h / 4; | ||||
|                             clip.w = w / 2; | ||||
|   | ||||
| @@ -59,7 +59,7 @@ static int SDLCALL SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect, | ||||
|     } | ||||
|  | ||||
|     /* Set up source and destination buffer pointers, and BLIT! */ | ||||
|     if (okay && !SDL_IsRectEmpty(srcrect)) { | ||||
|     if (okay && !SDL_RectEmpty(srcrect)) { | ||||
|         SDL_BlitFunc RunBlit; | ||||
|         SDL_BlitInfo *info = &src->map->info; | ||||
|  | ||||
|   | ||||
| @@ -240,7 +240,7 @@ int SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color) | ||||
|     if (rect == NULL) { | ||||
|         rect = &dst->clip_rect; | ||||
|         /* Don't attempt to fill if the surface's clip_rect is empty */ | ||||
|         if (SDL_IsRectEmpty(rect)) { | ||||
|         if (SDL_RectEmpty(rect)) { | ||||
|             return 0; | ||||
|         } | ||||
|     } | ||||
|   | ||||
| @@ -92,7 +92,7 @@ SDL_GetSpanEnclosingRect(int width, int height, | ||||
| #define COMPUTEOUTCODE           ComputeOutCode | ||||
| #define SDL_HASINTERSECTION      SDL_HasRectIntersection | ||||
| #define SDL_INTERSECTRECT        SDL_GetRectIntersection | ||||
| #define SDL_RECTEMPTY            SDL_IsRectEmpty | ||||
| #define SDL_RECTEMPTY            SDL_RectEmpty | ||||
| #define SDL_UNIONRECT            SDL_GetRectUnion | ||||
| #define SDL_ENCLOSEPOINTS        SDL_GetRectEnclosingPoints | ||||
| #define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersection | ||||
| @@ -104,7 +104,7 @@ SDL_GetSpanEnclosingRect(int width, int height, | ||||
| #define COMPUTEOUTCODE           ComputeOutCodeF | ||||
| #define SDL_HASINTERSECTION      SDL_HasRectIntersectionF | ||||
| #define SDL_INTERSECTRECT        SDL_GetRectIntersectionF | ||||
| #define SDL_RECTEMPTY            SDL_IsRectEmptyF | ||||
| #define SDL_RECTEMPTY            SDL_RectEmptyF | ||||
| #define SDL_UNIONRECT            SDL_GetRectUnionF | ||||
| #define SDL_ENCLOSEPOINTS        SDL_GetRectEnclosingPointsF | ||||
| #define SDL_INTERSECTRECTANDLINE SDL_GetRectAndLineIntersectionF | ||||
|   | ||||
| @@ -2899,7 +2899,7 @@ SDL_GetWindowMouseRect(SDL_Window *window) | ||||
| { | ||||
|     CHECK_WINDOW_MAGIC(window, NULL); | ||||
|  | ||||
|     if (SDL_IsRectEmpty(&window->mouse_rect)) { | ||||
|     if (SDL_RectEmpty(&window->mouse_rect)) { | ||||
|         return NULL; | ||||
|     } else { | ||||
|         return &window->mouse_rect; | ||||
| @@ -3148,7 +3148,7 @@ void SDL_DestroyWindow(SDL_Window *window) | ||||
| } | ||||
|  | ||||
| SDL_bool | ||||
| SDL_IsScreenSaverEnabled() | ||||
| SDL_ScreenSaverEnabled() | ||||
| { | ||||
|     if (_this == NULL) { | ||||
|         return SDL_TRUE; | ||||
| @@ -4252,7 +4252,7 @@ void SDL_ClearComposition(void) | ||||
| } | ||||
|  | ||||
| SDL_bool | ||||
| SDL_IsTextInputShown(void) | ||||
| SDL_TextInputShown(void) | ||||
| { | ||||
|     if (_this && _this->IsTextInputShown) { | ||||
|         return _this->IsTextInputShown(_this); | ||||
| @@ -4262,7 +4262,7 @@ SDL_IsTextInputShown(void) | ||||
| } | ||||
|  | ||||
| SDL_bool | ||||
| SDL_IsTextInputActive(void) | ||||
| SDL_TextInputActive(void) | ||||
| { | ||||
|     return SDL_EventEnabled(SDL_TEXTINPUT); | ||||
| } | ||||
| @@ -4304,7 +4304,7 @@ SDL_HasScreenKeyboardSupport(void) | ||||
| } | ||||
|  | ||||
| SDL_bool | ||||
| SDL_IsScreenKeyboardShown(SDL_Window *window) | ||||
| SDL_ScreenKeyboardShown(SDL_Window *window) | ||||
| { | ||||
|     if (window && _this && _this->IsScreenKeyboardShown) { | ||||
|         return _this->IsScreenKeyboardShown(_this, window); | ||||
|   | ||||
| @@ -148,7 +148,7 @@ void Android_PumpEvents_Blocking(_THIS) | ||||
| #endif | ||||
|  | ||||
|             /* Make sure SW Keyboard is restored when an app becomes foreground */ | ||||
|             if (SDL_IsTextInputActive()) { | ||||
|             if (SDL_TextInputActive()) { | ||||
|                 Android_StartTextInput(_this); /* Only showTextInput */ | ||||
|             } | ||||
|         } | ||||
| @@ -232,7 +232,7 @@ void Android_PumpEvents_NonBlocking(_THIS) | ||||
| #endif | ||||
|  | ||||
|             /* Make sure SW Keyboard is restored when an app becomes foreground */ | ||||
|             if (SDL_IsTextInputActive()) { | ||||
|             if (SDL_TextInputActive()) { | ||||
|                 Android_StartTextInput(_this); /* Only showTextInput */ | ||||
|             } | ||||
|         } | ||||
|   | ||||
| @@ -236,7 +236,7 @@ static SDL_Window *SDL_FindWindowAtPoint(const int x, const int y) | ||||
|     SDL_Window *i; | ||||
|     for (i = SDL_GetVideoDevice()->windows; i; i = i->next) { | ||||
|         const SDL_Rect r = { i->x, i->y, i->w, i->h }; | ||||
|         if (SDL_IsPointInRect(&pt, &r)) { | ||||
|         if (SDL_PointInRect(&pt, &r)) { | ||||
|             return i; | ||||
|         } | ||||
|     } | ||||
|   | ||||
| @@ -432,12 +432,12 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window) | ||||
|             } | ||||
|  | ||||
|             if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0 && | ||||
|                 SDL_IsRectEmpty(&mouse_rect)) { | ||||
|                 SDL_RectEmpty(&mouse_rect)) { | ||||
|                 SDL_memcpy(&mouse_rect, &window_rect, sizeof(mouse_rect)); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         if (SDL_IsRectEmpty(&mouse_rect)) { | ||||
|         if (SDL_RectEmpty(&mouse_rect)) { | ||||
|             nswindow.mouseConfinementRect = NSZeroRect; | ||||
|         } else { | ||||
|             NSRect rect; | ||||
|   | ||||
| @@ -2758,11 +2758,11 @@ int Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *wi | ||||
|     } | ||||
|  | ||||
|     /* Don't confine the pointer if it shouldn't be confined. */ | ||||
|     if (SDL_IsRectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) { | ||||
|     if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) { | ||||
|         return 0; | ||||
|     } | ||||
|  | ||||
|     if (SDL_IsRectEmpty(&window->mouse_rect)) { | ||||
|     if (SDL_RectEmpty(&window->mouse_rect)) { | ||||
|         confine_rect = NULL; | ||||
|     } else { | ||||
|         SDL_Rect scaled_mouse_rect; | ||||
|   | ||||
| @@ -76,7 +76,7 @@ void Wayland_StartTextInput(_THIS) | ||||
|             zwp_text_input_v3_set_content_type(input->text_input->text_input, | ||||
|                                                ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE, | ||||
|                                                ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL); | ||||
|             if (!SDL_IsRectEmpty(rect)) { | ||||
|             if (!SDL_RectEmpty(rect)) { | ||||
|                 /* This gets reset on enable so we have to cache it */ | ||||
|                 zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input, | ||||
|                                                        rect->x, | ||||
| @@ -122,7 +122,7 @@ void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect) | ||||
|     if (driverdata->text_input_manager) { | ||||
|         struct SDL_WaylandInput *input = driverdata->input; | ||||
|         if (input != NULL && input->text_input) { | ||||
|             if (!SDL_AreRectsEqual(rect, &input->text_input->cursor_rect)) { | ||||
|             if (!SDL_RectsEqual(rect, &input->text_input->cursor_rect)) { | ||||
|                 SDL_copyp(&input->text_input->cursor_rect, rect); | ||||
|                 zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input, | ||||
|                                                        rect->x, | ||||
|   | ||||
| @@ -1841,7 +1841,7 @@ void Wayland_SetWindowMouseRect(_THIS, SDL_Window *window) | ||||
|      * Just know that this call lets you confine with a rect, SetWindowGrab | ||||
|      * lets you confine without a rect. | ||||
|      */ | ||||
|     if (SDL_IsRectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) { | ||||
|     if (SDL_RectEmpty(&window->mouse_rect) && !(window->flags & SDL_WINDOW_MOUSE_GRABBED)) { | ||||
|         Wayland_input_unconfine_pointer(data->input, window); | ||||
|     } else { | ||||
|         Wayland_input_confine_pointer(data->input, window); | ||||
| @@ -1854,7 +1854,7 @@ void Wayland_SetWindowMouseGrab(_THIS, SDL_Window *window, SDL_bool grabbed) | ||||
|  | ||||
|     if (grabbed) { | ||||
|         Wayland_input_confine_pointer(data->input, window); | ||||
|     } else if (SDL_IsRectEmpty(&window->mouse_rect)) { | ||||
|     } else if (SDL_RectEmpty(&window->mouse_rect)) { | ||||
|         Wayland_input_unconfine_pointer(data->input, window); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -71,7 +71,7 @@ int X11_XfixesIsInitialized() | ||||
|  | ||||
| void X11_SetWindowMouseRect(_THIS, SDL_Window *window) | ||||
| { | ||||
|     if (SDL_IsRectEmpty(&window->mouse_rect)) { | ||||
|     if (SDL_RectEmpty(&window->mouse_rect)) { | ||||
|         X11_ConfineCursorWithFlags(_this, window, NULL, 0); | ||||
|     } else { | ||||
|         if (window->flags & SDL_WINDOW_INPUT_FOCUS) { | ||||
|   | ||||
| @@ -201,7 +201,7 @@ void loop() | ||||
|             SDLTest_TextWindowAddText(textwin, "%s", event.text.text); | ||||
|             break; | ||||
|         case SDL_FINGERDOWN: | ||||
|             if (SDL_IsTextInputActive()) { | ||||
|             if (SDL_TextInputActive()) { | ||||
|                 SDL_Log("Stopping text input\n"); | ||||
|                 SDL_StopTextInput(); | ||||
|             } else { | ||||
| @@ -214,7 +214,7 @@ void loop() | ||||
|             if (event.button.button == SDL_BUTTON_LEFT) { | ||||
|                 done = 1; | ||||
|             } else { | ||||
|                 if (SDL_IsTextInputActive()) { | ||||
|                 if (SDL_TextInputActive()) { | ||||
|                     SDL_Log("Stopping text input\n"); | ||||
|                     SDL_StopTextInput(); | ||||
|                 } else { | ||||
|   | ||||
| @@ -191,7 +191,7 @@ void loop() | ||||
|             if (event.button.button == SDL_BUTTON_LEFT) { | ||||
|                 done = 1; | ||||
|             } else { | ||||
|                 if (SDL_IsTextInputActive()) { | ||||
|                 if (SDL_TextInputActive()) { | ||||
|                     SDL_Log("Stopping text input\n"); | ||||
|                     SDL_StopTextInput(); | ||||
|                 } else { | ||||
|   | ||||
| @@ -360,7 +360,7 @@ void _validateUnionRectResults( | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Private helper to check SDL_IsRectEmpty results | ||||
|  * \brief Private helper to check SDL_RectEmpty results | ||||
|  */ | ||||
| void _validateRectEmptyResults( | ||||
|     SDL_bool empty, SDL_bool expectedEmpty, | ||||
| @@ -378,7 +378,7 @@ void _validateRectEmptyResults( | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Private helper to check SDL_AreRectsEqual results | ||||
|  * \brief Private helper to check SDL_RectsEqual results | ||||
|  */ | ||||
| void _validateRectEqualsResults( | ||||
|     SDL_bool equals, SDL_bool expectedEquals, | ||||
| @@ -401,7 +401,7 @@ void _validateRectEqualsResults( | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Private helper to check SDL_FRectEquals results | ||||
|  * \brief Private helper to check SDL_RectsEqualF results | ||||
|  */ | ||||
| void _validateFRectEqualsResults( | ||||
|     SDL_bool equals, SDL_bool expectedEquals, | ||||
| @@ -648,7 +648,7 @@ int rect_testIntersectRectEmpty(void *arg) | ||||
|     rectB = refRectB; | ||||
|     intersection = SDL_GetRectIntersection(&rectA, &rectB, &result); | ||||
|     _validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL); | ||||
|     empty = SDL_IsRectEmpty(&result); | ||||
|     empty = SDL_RectEmpty(&result); | ||||
|     SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE"); | ||||
|  | ||||
|     /* Rect B empty */ | ||||
| @@ -665,7 +665,7 @@ int rect_testIntersectRectEmpty(void *arg) | ||||
|     rectB = refRectB; | ||||
|     intersection = SDL_GetRectIntersection(&rectA, &rectB, &result); | ||||
|     _validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL); | ||||
|     empty = SDL_IsRectEmpty(&result); | ||||
|     empty = SDL_RectEmpty(&result); | ||||
|     SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE"); | ||||
|  | ||||
|     /* Rect A and B empty */ | ||||
| @@ -684,7 +684,7 @@ int rect_testIntersectRectEmpty(void *arg) | ||||
|     rectB = refRectB; | ||||
|     intersection = SDL_GetRectIntersection(&rectA, &rectB, &result); | ||||
|     _validateIntersectRectResults(intersection, SDL_FALSE, &rectA, &rectB, &refRectA, &refRectB, (SDL_Rect *)NULL, (SDL_Rect *)NULL); | ||||
|     empty = SDL_IsRectEmpty(&result); | ||||
|     empty = SDL_RectEmpty(&result); | ||||
|     SDLTest_AssertCheck(empty == SDL_TRUE, "Validate result is empty Rect; got: %s", (empty == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE"); | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
| @@ -1510,10 +1510,10 @@ int rect_testUnionRectParam(void *arg) | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Tests SDL_IsRectEmpty() with various inputs | ||||
|  * \brief Tests SDL_RectEmpty() with various inputs | ||||
|  * | ||||
|  * \sa | ||||
|  * http://wiki.libsdl.org/SDL_IsRectEmpty | ||||
|  * http://wiki.libsdl.org/SDL_RectEmpty | ||||
|  */ | ||||
| int rect_testRectEmpty(void *arg) | ||||
| { | ||||
| @@ -1530,7 +1530,7 @@ int rect_testRectEmpty(void *arg) | ||||
|     refRect.h = SDLTest_RandomIntegerInRange(256, 1024); | ||||
|     expectedResult = SDL_FALSE; | ||||
|     rect = refRect; | ||||
|     result = SDL_IsRectEmpty(&rect); | ||||
|     result = SDL_RectEmpty(&rect); | ||||
|     _validateRectEmptyResults(result, expectedResult, &rect, &refRect); | ||||
|  | ||||
|     /* Empty case */ | ||||
| @@ -1543,7 +1543,7 @@ int rect_testRectEmpty(void *arg) | ||||
|                 refRect.h = h; | ||||
|                 expectedResult = SDL_TRUE; | ||||
|                 rect = refRect; | ||||
|                 result = SDL_IsRectEmpty(&rect); | ||||
|                 result = SDL_RectEmpty(&rect); | ||||
|                 _validateRectEmptyResults(result, expectedResult, &rect, &refRect); | ||||
|             } | ||||
|         } | ||||
| @@ -1553,27 +1553,27 @@ int rect_testRectEmpty(void *arg) | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Negative tests against SDL_IsRectEmpty() with invalid parameters | ||||
|  * \brief Negative tests against SDL_RectEmpty() with invalid parameters | ||||
|  * | ||||
|  * \sa | ||||
|  * http://wiki.libsdl.org/SDL_IsRectEmpty | ||||
|  * http://wiki.libsdl.org/SDL_RectEmpty | ||||
|  */ | ||||
| int rect_testRectEmptyParam(void *arg) | ||||
| { | ||||
|     SDL_bool result; | ||||
|  | ||||
|     /* invalid parameter combinations */ | ||||
|     result = SDL_IsRectEmpty(NULL); | ||||
|     result = SDL_RectEmpty(NULL); | ||||
|     SDLTest_AssertCheck(result == SDL_TRUE, "Check that function returns TRUE when 1st parameter is NULL"); | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Tests SDL_AreRectsEqual() with various inputs | ||||
|  * \brief Tests SDL_RectsEqual() with various inputs | ||||
|  * | ||||
|  * \sa | ||||
|  * http://wiki.libsdl.org/SDL_AreRectsEqual | ||||
|  * http://wiki.libsdl.org/SDL_RectsEqual | ||||
|  */ | ||||
| int rect_testRectEquals(void *arg) | ||||
| { | ||||
| @@ -1593,17 +1593,17 @@ int rect_testRectEquals(void *arg) | ||||
|     expectedResult = SDL_TRUE; | ||||
|     rectA = refRectA; | ||||
|     rectB = refRectB; | ||||
|     result = SDL_AreRectsEqual(&rectA, &rectB); | ||||
|     result = SDL_RectsEqual(&rectA, &rectB); | ||||
|     _validateRectEqualsResults(result, expectedResult, &rectA, &rectB, &refRectA, &refRectB); | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Negative tests against SDL_AreRectsEqual() with invalid parameters | ||||
|  * \brief Negative tests against SDL_RectsEqual() with invalid parameters | ||||
|  * | ||||
|  * \sa | ||||
|  * http://wiki.libsdl.org/SDL_AreRectsEqual | ||||
|  * http://wiki.libsdl.org/SDL_RectsEqual | ||||
|  */ | ||||
| int rect_testRectEqualsParam(void *arg) | ||||
| { | ||||
| @@ -1622,21 +1622,21 @@ int rect_testRectEqualsParam(void *arg) | ||||
|     rectB.h = SDLTest_RandomIntegerInRange(1, 1024); | ||||
|  | ||||
|     /* invalid parameter combinations */ | ||||
|     result = SDL_AreRectsEqual(NULL, &rectB); | ||||
|     result = SDL_RectsEqual(NULL, &rectB); | ||||
|     SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL"); | ||||
|     result = SDL_AreRectsEqual(&rectA, NULL); | ||||
|     result = SDL_RectsEqual(&rectA, NULL); | ||||
|     SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL"); | ||||
|     result = SDL_AreRectsEqual(NULL, NULL); | ||||
|     result = SDL_RectsEqual(NULL, NULL); | ||||
|     SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameter are NULL"); | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Tests SDL_FRectEquals() with various inputs | ||||
|  * \brief Tests SDL_RectsEqualF() with various inputs | ||||
|  * | ||||
|  * \sa | ||||
|  * http://wiki.libsdl.org/SDL_FRectEquals | ||||
|  * http://wiki.libsdl.org/SDL_RectsEqualF | ||||
|  */ | ||||
| int rect_testFRectEquals(void *arg) | ||||
| { | ||||
| @@ -1656,17 +1656,17 @@ int rect_testFRectEquals(void *arg) | ||||
|     expectedResult = SDL_TRUE; | ||||
|     rectA = refRectA; | ||||
|     rectB = refRectB; | ||||
|     result = SDL_FRectEquals(&rectA, &rectB); | ||||
|     result = SDL_RectsEqualF(&rectA, &rectB); | ||||
|     _validateFRectEqualsResults(result, expectedResult, &rectA, &rectB, &refRectA, &refRectB); | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
| } | ||||
|  | ||||
| /* ! | ||||
|  * \brief Negative tests against SDL_FRectEquals() with invalid parameters | ||||
|  * \brief Negative tests against SDL_RectsEqualF() with invalid parameters | ||||
|  * | ||||
|  * \sa | ||||
|  * http://wiki.libsdl.org/SDL_FRectEquals | ||||
|  * http://wiki.libsdl.org/SDL_RectsEqualF | ||||
|  */ | ||||
| int rect_testFRectEqualsParam(void *arg) | ||||
| { | ||||
| @@ -1685,11 +1685,11 @@ int rect_testFRectEqualsParam(void *arg) | ||||
|     rectB.h = SDLTest_RandomFloat(); | ||||
|  | ||||
|     /* invalid parameter combinations */ | ||||
|     result = SDL_FRectEquals(NULL, &rectB); | ||||
|     result = SDL_RectsEqualF(NULL, &rectB); | ||||
|     SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL"); | ||||
|     result = SDL_FRectEquals(&rectA, NULL); | ||||
|     result = SDL_RectsEqualF(&rectA, NULL); | ||||
|     SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL"); | ||||
|     result = SDL_FRectEquals(NULL, NULL); | ||||
|     result = SDL_RectsEqualF(NULL, NULL); | ||||
|     SDLTest_AssertCheck(result == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameter are NULL"); | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
| @@ -1804,33 +1804,33 @@ static const SDLTest_TestCaseReference rectTest25 = { | ||||
|     (SDLTest_TestCaseFp)rect_testUnionRectParam, "rect_testUnionRectParam", "Negative tests against SDL_GetRectUnion with invalid parameters", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| /* SDL_IsRectEmpty */ | ||||
| /* SDL_RectEmpty */ | ||||
| static const SDLTest_TestCaseReference rectTest26 = { | ||||
|     (SDLTest_TestCaseFp)rect_testRectEmpty, "rect_testRectEmpty", "Tests SDL_IsRectEmpty with various inputs", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)rect_testRectEmpty, "rect_testRectEmpty", "Tests SDL_RectEmpty with various inputs", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| static const SDLTest_TestCaseReference rectTest27 = { | ||||
|     (SDLTest_TestCaseFp)rect_testRectEmptyParam, "rect_testRectEmptyParam", "Negative tests against SDL_IsRectEmpty with invalid parameters", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)rect_testRectEmptyParam, "rect_testRectEmptyParam", "Negative tests against SDL_RectEmpty with invalid parameters", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| /* SDL_AreRectsEqual */ | ||||
| /* SDL_RectsEqual */ | ||||
|  | ||||
| static const SDLTest_TestCaseReference rectTest28 = { | ||||
|     (SDLTest_TestCaseFp)rect_testRectEquals, "rect_testRectEquals", "Tests SDL_AreRectsEqual with various inputs", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)rect_testRectEquals, "rect_testRectEquals", "Tests SDL_RectsEqual with various inputs", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| static const SDLTest_TestCaseReference rectTest29 = { | ||||
|     (SDLTest_TestCaseFp)rect_testRectEqualsParam, "rect_testRectEqualsParam", "Negative tests against SDL_AreRectsEqual with invalid parameters", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)rect_testRectEqualsParam, "rect_testRectEqualsParam", "Negative tests against SDL_RectsEqual with invalid parameters", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| /* SDL_FRectEquals */ | ||||
| /* SDL_RectsEqualF */ | ||||
|  | ||||
| static const SDLTest_TestCaseReference rectTest30 = { | ||||
|     (SDLTest_TestCaseFp)rect_testFRectEquals, "rect_testFRectEquals", "Tests SDL_FRectEquals with various inputs", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)rect_testFRectEquals, "rect_testFRectEquals", "Tests SDL_RectsEqualF with various inputs", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| static const SDLTest_TestCaseReference rectTest31 = { | ||||
|     (SDLTest_TestCaseFp)rect_testFRectEqualsParam, "rect_testFRectEqualsParam", "Negative tests against SDL_FRectEquals with invalid parameters", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)rect_testFRectEqualsParam, "rect_testFRectEqualsParam", "Negative tests against SDL_RectsEqualF with invalid parameters", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| /* ! | ||||
|   | ||||
| @@ -52,8 +52,8 @@ int video_enableDisableScreensaver(void *arg) | ||||
|     SDL_bool result; | ||||
|  | ||||
|     /* Get current state and proceed according to current state */ | ||||
|     initialResult = SDL_IsScreenSaverEnabled(); | ||||
|     SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()"); | ||||
|     initialResult = SDL_ScreenSaverEnabled(); | ||||
|     SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()"); | ||||
|     if (initialResult == SDL_TRUE) { | ||||
|  | ||||
|         /* Currently enabled: disable first, then enable again */ | ||||
| @@ -61,16 +61,16 @@ int video_enableDisableScreensaver(void *arg) | ||||
|         /* Disable screensaver and check */ | ||||
|         SDL_DisableScreenSaver(); | ||||
|         SDLTest_AssertPass("Call to SDL_DisableScreenSaver()"); | ||||
|         result = SDL_IsScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result); | ||||
|         result = SDL_ScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result); | ||||
|  | ||||
|         /* Enable screensaver and check */ | ||||
|         SDL_EnableScreenSaver(); | ||||
|         SDLTest_AssertPass("Call to SDL_EnableScreenSaver()"); | ||||
|         result = SDL_IsScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result); | ||||
|         result = SDL_ScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result); | ||||
|  | ||||
|     } else { | ||||
|  | ||||
| @@ -79,16 +79,16 @@ int video_enableDisableScreensaver(void *arg) | ||||
|         /* Enable screensaver and check */ | ||||
|         SDL_EnableScreenSaver(); | ||||
|         SDLTest_AssertPass("Call to SDL_EnableScreenSaver()"); | ||||
|         result = SDL_IsScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result); | ||||
|         result = SDL_ScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_TRUE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_TRUE, result); | ||||
|  | ||||
|         /* Disable screensaver and check */ | ||||
|         SDL_DisableScreenSaver(); | ||||
|         SDLTest_AssertPass("Call to SDL_DisableScreenSaver()"); | ||||
|         result = SDL_IsScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_IsScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_IsScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result); | ||||
|         result = SDL_ScreenSaverEnabled(); | ||||
|         SDLTest_AssertPass("Call to SDL_ScreenSaverEnabled()"); | ||||
|         SDLTest_AssertCheck(result == SDL_FALSE, "Verify result from SDL_ScreenSaverEnabled, expected: %i, got: %i", SDL_FALSE, result); | ||||
|     } | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
|   | ||||
| @@ -440,7 +440,7 @@ static SDL_GamepadButton FindButtonAtPosition(int x, int y) | ||||
|             rect.y = button_positions[i].y; | ||||
|             rect.w = BUTTON_SIZE; | ||||
|             rect.h = BUTTON_SIZE; | ||||
|             if (SDL_IsPointInRect(&point, &rect)) { | ||||
|             if (SDL_PointInRect(&point, &rect)) { | ||||
|                 return (SDL_GamepadButton)i; | ||||
|             } | ||||
|         } | ||||
| @@ -463,7 +463,7 @@ static SDL_GamepadAxis FindAxisAtPosition(int x, int y) | ||||
|             rect.y = axis_positions[i].y; | ||||
|             rect.w = AXIS_SIZE; | ||||
|             rect.h = AXIS_SIZE; | ||||
|             if (SDL_IsPointInRect(&point, &rect)) { | ||||
|             if (SDL_PointInRect(&point, &rect)) { | ||||
|                 return (SDL_GamepadAxis)i; | ||||
|             } | ||||
|         } | ||||
|   | ||||
| @@ -32,7 +32,7 @@ hitTest(SDL_Window *window, const SDL_Point *pt, void *data) | ||||
|     int w, h; | ||||
|  | ||||
|     for (i = 0; i < numareas; i++) { | ||||
|         if (SDL_IsPointInRect(pt, &areas[i])) { | ||||
|         if (SDL_PointInRect(pt, &areas[i])) { | ||||
|             SDL_Log("HIT-TEST: DRAGGABLE\n"); | ||||
|             return SDL_HITTEST_DRAGGABLE; | ||||
|         } | ||||
|   | ||||
| @@ -120,7 +120,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_Rect viewport) | ||||
|         cell_rect.w = text_length * FONT_CHARACTER_SIZE; | ||||
|         cell_rect.h = lineHeight; | ||||
|  | ||||
|         if (SDL_IsPointInRect(&mouse_pos, &cell_rect)) { | ||||
|         if (SDL_PointInRect(&mouse_pos, &cell_rect)) { | ||||
|             SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||||
|  | ||||
|             /* Update cached mode under the mouse */ | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Sam Lantinga
					Sam Lantinga