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wayland: Cleanup some SDL_TryLockMutex() calls.
Check the result of these against 0 explicitly, so that it's obvious we're bailing out on failure, not success.
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@@ -234,7 +234,7 @@ Wayland_PumpEvents(_THIS)
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/* If we're trying to dispatch the display in another thread,
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* we could trigger a race condition and end up blocking
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* in wl_display_dispatch() */
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if (SDL_TryLockMutex(d->display_dispatch_lock)) {
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if (SDL_TryLockMutex(d->display_dispatch_lock) != 0) {
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return;
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}
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@@ -151,7 +151,7 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
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/* Make sure we're not competing with SDL_PumpEvents() for any new
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* events, or one of us may end up blocking in wl_display_dispatch */
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if (SDL_TryLockMutex(videodata->display_dispatch_lock)) {
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if (SDL_TryLockMutex(videodata->display_dispatch_lock) != 0) {
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continue;
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}
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