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Removed SDL_GamepadBinding from the API
The text format is more expressive and widely used than the binary structure
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@@ -213,8 +213,6 @@
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#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
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#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
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#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL
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#define SDL_GetGamepadBindForAxis SDL_GetGamepadBindForAxis_REAL
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#define SDL_GetGamepadBindForButton SDL_GetGamepadBindForButton_REAL
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#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL
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#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL
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#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
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