From eb22fbc8947febf09cc07d20d216a206a33f27b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= Date: Thu, 16 Feb 2023 18:47:36 +0400 Subject: [PATCH] windows/gles: do not unload EGL when context is destroyed MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit It's legitimate to have multiple contexts. Signed-off-by: Marc-André Lureau (cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07) --- src/video/windows/SDL_windowsopengles.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video/windows/SDL_windowsopengles.c b/src/video/windows/SDL_windowsopengles.c index 7b8f753beb..2c0748c045 100644 --- a/src/video/windows/SDL_windowsopengles.c +++ b/src/video/windows/SDL_windowsopengles.c @@ -93,7 +93,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window) void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context) { SDL_EGL_DeleteContext(_this, context); - WIN_GLES_UnloadLibrary(_this); } /* *INDENT-OFF* */ /* clang-format off */