Fixed crash when the graphics driver is upgraded while the renderer is running

This commit is contained in:
Sam Lantinga
2024-05-02 10:56:42 -07:00
parent a8526f5a19
commit eb26f439d8

View File

@@ -2394,6 +2394,10 @@ static int D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
ID3D11SamplerState *textureSampler;
PixelShaderConstants constants;
if (!textureData) {
return SDL_SetError("Texture is not currently available");
}
D3D11_SetupShaderConstants(renderer, cmd, texture, &constants);
switch (textureData->scaleMode) {