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Sync SDL3 wiki -> header
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@@ -347,10 +347,10 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int a
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* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
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* standard "main" function, you should not supply this.
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*
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* This function is called repeatedly by SDL after SDL_AppInit returns 0. The
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* function should operate as a single iteration the program's primary loop;
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* it should update whatever state it needs and draw a new frame of video,
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* usually.
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* This function is called repeatedly by SDL after SDL_AppInit returns
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* SDL_APP_CONTINUE. The function should operate as a single iteration the
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* program's primary loop; it should update whatever state it needs and draw a
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* new frame of video, usually.
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*
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* On some platforms, this function will be called at the refresh rate of the
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* display (which might change during the life of your app!). There are no
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