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	Sync SDL3 wiki -> header
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		@@ -347,10 +347,10 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int a
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 * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
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 * standard "main" function, you should not supply this.
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 *
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 * This function is called repeatedly by SDL after SDL_AppInit returns 0. The
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 * function should operate as a single iteration the program's primary loop;
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 * it should update whatever state it needs and draw a new frame of video,
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 * usually.
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 * This function is called repeatedly by SDL after SDL_AppInit returns
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 * SDL_APP_CONTINUE. The function should operate as a single iteration the
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 * program's primary loop; it should update whatever state it needs and draw a
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 * new frame of video, usually.
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 *
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 * On some platforms, this function will be called at the refresh rate of the
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 * display (which might change during the life of your app!). There are no
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