diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c index 4608bba091..339a279147 100644 --- a/src/joystick/windows/SDL_windows_gaming_input.c +++ b/src/joystick/windows/SDL_windows_gaming_input.c @@ -61,7 +61,7 @@ typedef struct WindowsGamingInputControllerState int steam_virtual_gamepad_slot; } WindowsGamingInputControllerState; -typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(CO_MTA_USAGE_COOKIE *pCookie); +typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(HANDLE* pCookie); // CO_MTA_USAGE_COOKIE* typedef HRESULT(WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void **factory); typedef HRESULT(WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING *string); typedef HRESULT(WINAPI *WindowsDeleteString_t)(HSTRING string); @@ -609,7 +609,7 @@ static bool WGI_JoystickInit(void) * As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later. * See https://github.com/libsdl-org/SDL/issues/5552 for more details. */ - static CO_MTA_USAGE_COOKIE cookie = NULL; + static HANDLE cookie = NULL; // CO_MTA_USAGE_COOKIE* if (!cookie) { hr = wgi.CoIncrementMTAUsage(&cookie); if (FAILED(hr)) {