Fixed the directory in the enumeration callback for Steam storage

This is guaranteed to have a path separator at the end
This commit is contained in:
Sam Lantinga
2025-12-06 14:48:02 -08:00
parent 1978506112
commit eba0630907

View File

@@ -80,6 +80,32 @@ static bool STEAM_StorageReady(void *userdata)
return true;
}
static char *GetNormalizedStoragePath(const char *path, bool add_separator)
{
if (SDL_strcmp(path, ".") == 0) {
path = "";
} else {
while (*path == '/') {
++path;
}
}
size_t pathlen = SDL_strlen(path);
while (pathlen > 0 && path[pathlen - 1] == '/') {
--pathlen;
}
char *normalized = (char *)SDL_malloc(pathlen + add_separator + 1);
if (normalized) {
SDL_memcpy(normalized, path, pathlen);
if (add_separator) {
normalized[pathlen++] = '/';
}
normalized[pathlen] = '\0';
}
return normalized;
}
static bool STEAM_EnumerateStorageDirectory(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata)
{
bool result = true;
@@ -89,19 +115,11 @@ static bool STEAM_EnumerateStorageDirectory(void *userdata, const char *path, SD
return SDL_SetError("SteamRemoteStorage unavailable");
}
const char *prefix;
if (SDL_strcmp(path, ".") == 0) {
prefix = "";
} else {
prefix = path;
while (*prefix == '/') {
++prefix;
}
}
size_t prefixlen = SDL_strlen(prefix);
while (prefixlen > 0 && prefix[prefixlen - 1] == '/') {
--prefixlen;
char *dirname = GetNormalizedStoragePath(path, true);
if (!dirname) {
return false;
}
size_t dirlen = SDL_strlen(dirname);
bool done = false;
Sint32 count = steam->SteamAPI_ISteamRemoteStorage_GetFileCount(steamremotestorage);
@@ -112,12 +130,12 @@ static bool STEAM_EnumerateStorageDirectory(void *userdata, const char *path, SD
}
const char *fname;
if (prefixlen > 0) {
// Make sure the prefix matches
if (SDL_strncmp(prefix, file, prefixlen) != 0 || *(file + prefixlen) != '/') {
if (dirlen > 1) {
// Make sure the directory matches
if (SDL_strncmp(dirname, file, dirlen) != 0) {
continue;
}
fname = file + prefixlen + 1;
fname = file + dirlen;
} else {
// Make sure this is a top-level file
if (SDL_strchr(file, '/') != NULL) {
@@ -126,7 +144,7 @@ static bool STEAM_EnumerateStorageDirectory(void *userdata, const char *path, SD
fname = file;
}
switch (callback(callback_userdata, path, fname)) {
switch (callback(callback_userdata, dirname, fname)) {
case SDL_ENUM_SUCCESS:
done = true;
break;
@@ -138,6 +156,8 @@ static bool STEAM_EnumerateStorageDirectory(void *userdata, const char *path, SD
break;
}
}
SDL_free(dirname);
return result;
}