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testclipboard: support both BMP and PNG clipboard images
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@@ -113,7 +113,9 @@ static float PrintPrimarySelectionText(float x, float y)
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static float PrintClipboardImage(float x, float y, const char *mime_type)
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static float PrintClipboardImage(float x, float y, const char *mime_type)
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{
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{
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/* We don't actually need to read this data each frame, but this is a simple example */
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/* We don't actually need to read this data each frame, but this is a simple example */
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if (SDL_strcmp(mime_type, "image/png") == 0) {
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bool isBMP = (SDL_strcmp(mime_type, "image/bmp") == 0);
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bool isPNG = (SDL_strcmp(mime_type, "image/png") == 0);
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if (isBMP || isPNG) {
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size_t size;
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size_t size;
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void *data = SDL_GetClipboardData(mime_type, &size);
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void *data = SDL_GetClipboardData(mime_type, &size);
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if (data) {
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if (data) {
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@@ -121,7 +123,12 @@ static float PrintClipboardImage(float x, float y, const char *mime_type)
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bool rendered = false;
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bool rendered = false;
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SDL_IOStream *stream = SDL_IOFromConstMem(data, size);
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SDL_IOStream *stream = SDL_IOFromConstMem(data, size);
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if (stream) {
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if (stream) {
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SDL_Surface *surface = SDL_LoadPNG_IO(stream, false);
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SDL_Surface *surface;
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if (isBMP) {
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surface = SDL_LoadBMP_IO(stream, false);
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} else {
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surface = SDL_LoadPNG_IO(stream, false);
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}
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if (surface) {
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if (surface) {
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (texture) {
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if (texture) {
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