Fixes made in response to running a static code analyzer under MS Windows.

Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.

SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
This commit is contained in:
ulatekh
2022-10-05 19:26:09 -07:00
committed by Ryan C. Gordon
parent 7ebdae5dc9
commit ec58a817ef
17 changed files with 63 additions and 41 deletions

View File

@@ -125,8 +125,9 @@ static void
SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
{
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
++SDL_SubsystemRefCount[subsystem_index];
SDL_assert(subsystem_index < 0 || SDL_SubsystemRefCount[subsystem_index] < 255);
if (subsystem_index >= 0)
++SDL_SubsystemRefCount[subsystem_index];
}
/* Private helper to decrement a subsystem's ref counter. */
@@ -134,7 +135,7 @@ static void
SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
{
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
if (SDL_SubsystemRefCount[subsystem_index] > 0) {
if (subsystem_index >= 0 && SDL_SubsystemRefCount[subsystem_index] > 0) {
--SDL_SubsystemRefCount[subsystem_index];
}
}
@@ -144,22 +145,22 @@ static SDL_bool
SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
{
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
return (SDL_SubsystemRefCount[subsystem_index] == 0) ? SDL_TRUE : SDL_FALSE;
SDL_assert(subsystem_index < 0 || SDL_SubsystemRefCount[subsystem_index] < 255);
return (subsystem_index >= 0 && SDL_SubsystemRefCount[subsystem_index] == 0) ? SDL_TRUE : SDL_FALSE;
}
/* Private helper to check if a system needs to be quit. */
static SDL_bool
SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
if (SDL_SubsystemRefCount[subsystem_index] == 0) {
if (subsystem_index >= 0 && SDL_SubsystemRefCount[subsystem_index] == 0) {
return SDL_FALSE;
}
/* If we're in SDL_Quit, we shut down every subsystem, even if refcount
* isn't zero.
*/
return (SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
return ((subsystem_index >= 0 && SDL_SubsystemRefCount[subsystem_index] == 1) || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
}
void