From ece25f27fac44ccf8d710038edb127dba517fc3a Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Mon, 27 Mar 2023 15:57:40 +0200 Subject: [PATCH] Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED --- src/core/winrt/SDL_winrtapp_direct3d.cpp | 4 ++-- src/render/SDL_d3dmath.c | 4 ++-- src/render/SDL_d3dmath.h | 4 ++-- src/render/SDL_render.c | 12 ++++++------ src/render/direct3d/SDL_render_d3d.c | 4 ++-- src/render/direct3d/SDL_shaders_d3d.c | 2 +- src/render/direct3d11/SDL_render_d3d11.c | 4 ++-- src/render/direct3d11/SDL_render_winrt.cpp | 2 +- src/render/direct3d11/SDL_render_winrt.h | 2 +- src/render/direct3d11/SDL_shaders_d3d11.c | 2 +- src/render/direct3d12/SDL_render_d3d12.c | 4 ++-- src/render/direct3d12/SDL_render_d3d12_xbox.cpp | 2 +- src/render/direct3d12/SDL_shaders_d3d12.c | 2 +- src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp | 2 +- .../direct3d12/SDL_shaders_d3d12_xboxseries.cpp | 2 +- src/render/metal/SDL_render_metal.m | 2 +- src/render/opengl/SDL_render_gl.c | 2 +- src/render/opengl/SDL_shaders_gl.c | 2 +- src/render/opengles2/SDL_render_gles2.c | 4 ++-- src/render/opengles2/SDL_shaders_gles2.c | 2 +- src/render/software/SDL_blendfillrect.c | 2 +- src/render/software/SDL_blendline.c | 2 +- src/render/software/SDL_blendpoint.c | 2 +- src/render/software/SDL_drawline.c | 2 +- src/render/software/SDL_drawpoint.c | 2 +- src/render/software/SDL_render_sw.c | 2 +- src/render/software/SDL_rotate.c | 2 +- src/render/software/SDL_triangle.c | 2 +- 28 files changed, 40 insertions(+), 40 deletions(-) diff --git a/src/core/winrt/SDL_winrtapp_direct3d.cpp b/src/core/winrt/SDL_winrtapp_direct3d.cpp index 2a6c5c52c9..5ec6a5669b 100644 --- a/src/core/winrt/SDL_winrtapp_direct3d.cpp +++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp @@ -59,7 +59,7 @@ extern "C" { #include "SDL_winrtapp_common.h" #include "SDL_winrtapp_direct3d.h" -#if defined(SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED) /* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary * when Windows 8.1 apps are about to get suspended. */ @@ -618,7 +618,7 @@ void SDL_WinRTApp::OnSuspending(Platform::Object ^ sender, SuspendingEventArgs ^ // Let the Direct3D 11 renderer prepare for the app to be backgrounded. // This is necessary for Windows 8.1, possibly elsewhere in the future. // More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx -#if defined(SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED) if (WINRT_GlobalSDLWindow) { SDL_Renderer *renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow); if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) { diff --git a/src/render/SDL_d3dmath.c b/src/render/SDL_d3dmath.c index a91852a768..1d68320be5 100644 --- a/src/render/SDL_d3dmath.c +++ b/src/render/SDL_d3dmath.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !SDL_RENDER_DISABLED +#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED) #include "SDL_d3dmath.h" @@ -129,4 +129,4 @@ Float4X4 MatrixRotationZ(float r) return m; } -#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */ +#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */ diff --git a/src/render/SDL_d3dmath.h b/src/render/SDL_d3dmath.h index cec68162c6..6ced717b38 100644 --- a/src/render/SDL_d3dmath.h +++ b/src/render/SDL_d3dmath.h @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !SDL_RENDER_DISABLED +#if (defined(SDL_VIDEO_RENDER_D3D) || defined(SDL_VIDEO_RENDER_D3D11) || defined(SDL_VIDEO_RENDER_D3D12)) && !defined(SDL_RENDER_DISABLED) /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus @@ -78,4 +78,4 @@ Float4X4 MatrixRotationZ(float r); } #endif -#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */ +#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) */ diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 34fc0dbe08..1003b4a91e 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -87,7 +87,7 @@ this should probably be removed at some point in the future. --ryan. */ SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \ SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD) -#if !SDL_RENDER_DISABLED +#ifndef SDL_RENDER_DISABLED static const SDL_RenderDriver *render_drivers[] = { #ifdef SDL_VIDEO_RENDER_D3D12 &D3D12_RenderDriver, @@ -668,7 +668,7 @@ static int UpdateLogicalPresentation(SDL_Renderer *renderer); int SDL_GetNumRenderDrivers(void) { -#if !SDL_RENDER_DISABLED +#if !defined(SDL_RENDER_DISABLED) return SDL_arraysize(render_drivers); #else return 0; @@ -677,7 +677,7 @@ int SDL_GetNumRenderDrivers(void) const char *SDL_GetRenderDriver(int index) { -#if !SDL_RENDER_DISABLED +#if !defined(SDL_RENDER_DISABLED) if (index < 0 || index >= SDL_GetNumRenderDrivers()) { SDL_SetError("index must be in the range of 0 - %d", SDL_GetNumRenderDrivers() - 1); @@ -741,7 +741,7 @@ int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_ return 0; } -#if !SDL_RENDER_DISABLED +#if !defined(SDL_RENDER_DISABLED) static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer) { /* all of these functions are required to be implemented, even as no-ops, so we don't @@ -801,7 +801,7 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 flags) { -#if !SDL_RENDER_DISABLED +#if !defined(SDL_RENDER_DISABLED) SDL_Renderer *renderer = NULL; const int n = SDL_GetNumRenderDrivers(); SDL_bool batching = SDL_TRUE; @@ -948,7 +948,7 @@ error: SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface) { -#if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW +#if !defined(SDL_RENDER_DISABLED) && SDL_VIDEO_RENDER_SW SDL_Renderer *renderer; renderer = SW_CreateRendererForSurface(surface); diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index 42d83adf32..e81f7d79ea 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED) #include "../../core/windows/SDL_windows.h" @@ -1735,7 +1735,7 @@ SDL_GetRenderD3D9Device(SDL_Renderer *renderer) { IDirect3DDevice9 *device = NULL; -#if defined(SDL_VIDEO_RENDER_D3D) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED) D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata; /* Make sure that this is a D3D renderer */ diff --git a/src/render/direct3d/SDL_shaders_d3d.c b/src/render/direct3d/SDL_shaders_d3d.c index f1197fd874..c1d914f215 100644 --- a/src/render/direct3d/SDL_shaders_d3d.c +++ b/src/render/direct3d/SDL_shaders_d3d.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D) && !defined(SDL_RENDER_DISABLED) #include "../../core/windows/SDL_windows.h" diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index aae710c872..005307e377 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED) #define COBJMACROS #include "../../core/windows/SDL_windows.h" @@ -2407,7 +2407,7 @@ SDL_GetRenderD3D11Device(SDL_Renderer *renderer) { ID3D11Device *device = NULL; -#if defined(SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED) D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata; /* Make sure that this is a D3D renderer */ diff --git a/src/render/direct3d11/SDL_render_winrt.cpp b/src/render/direct3d11/SDL_render_winrt.cpp index 110f75a94e..581347c9d8 100644 --- a/src/render/direct3d11/SDL_render_winrt.cpp +++ b/src/render/direct3d11/SDL_render_winrt.cpp @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED) #include "../../video/winrt/SDL_winrtvideo_cpp.h" extern "C" { diff --git a/src/render/direct3d11/SDL_render_winrt.h b/src/render/direct3d11/SDL_render_winrt.h index 52dc5590ce..ce1757a9d3 100644 --- a/src/render/direct3d11/SDL_render_winrt.h +++ b/src/render/direct3d11/SDL_render_winrt.h @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED) #ifdef __cplusplus extern "C" { diff --git a/src/render/direct3d11/SDL_shaders_d3d11.c b/src/render/direct3d11/SDL_shaders_d3d11.c index 7585e2c398..846ecec0b6 100644 --- a/src/render/direct3d11/SDL_shaders_d3d11.c +++ b/src/render/direct3d11/SDL_shaders_d3d11.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED) #define COBJMACROS #include "../../core/windows/SDL_windows.h" diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c index 70c9a3d3ea..637774ce3a 100644 --- a/src/render/direct3d12/SDL_render_d3d12.c +++ b/src/render/direct3d12/SDL_render_d3d12.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) #define SDL_D3D12_NUM_BUFFERS 2 #define SDL_D3D12_NUM_VERTEX_BUFFERS 256 @@ -3050,7 +3050,7 @@ extern "C" { ID3D12Device *device = NULL; -#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED +#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) D3D12_RenderData *data = (D3D12_RenderData *)renderer->driverdata; /* Make sure that this is a D3D renderer */ diff --git a/src/render/direct3d12/SDL_render_d3d12_xbox.cpp b/src/render/direct3d12/SDL_render_d3d12_xbox.cpp index f70b4b2596..48a6df991c 100644 --- a/src/render/direct3d12/SDL_render_d3d12_xbox.cpp +++ b/src/render/direct3d12/SDL_render_d3d12_xbox.cpp @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && (defined(__XBOXONE__) || defined(__XBOXSERIES__)) +#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && (defined(__XBOXONE__) || defined(__XBOXSERIES__)) #include "SDL_render_d3d12_xbox.h" #error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info." diff --git a/src/render/direct3d12/SDL_shaders_d3d12.c b/src/render/direct3d12/SDL_shaders_d3d12.c index f412b20651..36bedf52a0 100644 --- a/src/render/direct3d12/SDL_shaders_d3d12.c +++ b/src/render/direct3d12/SDL_shaders_d3d12.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) +#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #include "../../core/windows/SDL_windows.h" #include diff --git a/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp b/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp index 1e5844b5c2..6dcb07ba5a 100644 --- a/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp +++ b/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && defined(__XBOXONE__) +#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && defined(__XBOXONE__) #error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info." diff --git a/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp b/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp index 0c771b0be9..bfcfc471af 100644 --- a/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp +++ b/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if defined(SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED && defined(__XBOXSERIES__) +#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && defined(__XBOXSERIES__) #error "This is a placeholder Xbox file, as the real one is under NDA. See README-gdk.md for more info." diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m index 95ddad76d2..4490823833 100644 --- a/src/render/metal/SDL_render_metal.m +++ b/src/render/metal/SDL_render_metal.m @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_METAL && !defined(SDL_RENDER_DISABLED) #include "../SDL_sysrender.h" diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c index c89dd05779..11bbc36d87 100644 --- a/src/render/opengl/SDL_render_gl.c +++ b/src/render/opengl/SDL_render_gl.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_OGL && !defined(SDL_RENDER_DISABLED) #include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */ #include #include "../SDL_sysrender.h" diff --git a/src/render/opengl/SDL_shaders_gl.c b/src/render/opengl/SDL_shaders_gl.c index 5a206193a7..2eae3a7ced 100644 --- a/src/render/opengl/SDL_shaders_gl.c +++ b/src/render/opengl/SDL_shaders_gl.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_OGL && !defined(SDL_RENDER_DISABLED) #include #include "SDL_shaders_gl.h" diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index 6a01582a02..bde69f7275 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_OGL_ES2 && !defined(SDL_RENDER_DISABLED) #include "../../video/SDL_sysvideo.h" /* For SDL_RecreateWindow */ #include @@ -2275,4 +2275,4 @@ SDL_RenderDriver GLES2_RenderDriver = { 0 } }; -#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED */ +#endif /* SDL_VIDEO_RENDER_OGL_ES2 && !defined(SDL_RENDER_DISABLED) */ diff --git a/src/render/opengles2/SDL_shaders_gles2.c b/src/render/opengles2/SDL_shaders_gles2.c index 6055bf7723..2e7088054b 100644 --- a/src/render/opengles2/SDL_shaders_gles2.c +++ b/src/render/opengles2/SDL_shaders_gles2.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_OGL_ES2 && !defined(SDL_RENDER_DISABLED) #include #include "SDL_shaders_gles2.h" diff --git a/src/render/software/SDL_blendfillrect.c b/src/render/software/SDL_blendfillrect.c index bdb2339daf..02ad63ed8a 100644 --- a/src/render/software/SDL_blendfillrect.c +++ b/src/render/software/SDL_blendfillrect.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #include "SDL_draw.h" #include "SDL_blendfillrect.h" diff --git a/src/render/software/SDL_blendline.c b/src/render/software/SDL_blendline.c index d0e7919d1c..4322862831 100644 --- a/src/render/software/SDL_blendline.c +++ b/src/render/software/SDL_blendline.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #include "SDL_draw.h" #include "SDL_blendline.h" diff --git a/src/render/software/SDL_blendpoint.c b/src/render/software/SDL_blendpoint.c index 7e0580a871..b9993c5955 100644 --- a/src/render/software/SDL_blendpoint.c +++ b/src/render/software/SDL_blendpoint.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #include "SDL_draw.h" #include "SDL_blendpoint.h" diff --git a/src/render/software/SDL_drawline.c b/src/render/software/SDL_drawline.c index 6630e7f8cb..61c4f5aedf 100644 --- a/src/render/software/SDL_drawline.c +++ b/src/render/software/SDL_drawline.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #include "SDL_draw.h" #include "SDL_drawline.h" diff --git a/src/render/software/SDL_drawpoint.c b/src/render/software/SDL_drawpoint.c index 8c9fb3a734..7f3c2a80af 100644 --- a/src/render/software/SDL_drawpoint.c +++ b/src/render/software/SDL_drawpoint.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #include "SDL_draw.h" #include "SDL_drawpoint.h" diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c index 3822b0e6ce..24a2b10b62 100644 --- a/src/render/software/SDL_render_sw.c +++ b/src/render/software/SDL_render_sw.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #include "../SDL_sysrender.h" #include "SDL_render_sw_c.h" diff --git a/src/render/software/SDL_rotate.c b/src/render/software/SDL_rotate.c index f0908f687b..7c2e075c83 100644 --- a/src/render/software/SDL_rotate.c +++ b/src/render/software/SDL_rotate.c @@ -30,7 +30,7 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #if defined(__WIN32__) || defined(__GDK__) #include "../../core/windows/SDL_windows.h" diff --git a/src/render/software/SDL_triangle.c b/src/render/software/SDL_triangle.c index b147aabc21..c4530394b1 100644 --- a/src/render/software/SDL_triangle.c +++ b/src/render/software/SDL_triangle.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED +#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED) #include "SDL_triangle.h"