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Sync SDL3 wiki -> header
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@@ -505,7 +505,9 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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* With the metal renderer:
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* With the metal renderer:
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* - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef associated with the texture, if you want to create a texture from an existing pixel buffer.
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* - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef
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* associated with the texture, if you want to create a texture from an
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* existing pixel buffer.
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* With the opengl renderer:
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* With the opengl renderer:
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