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	test: enable GameInput driver on GDK platforms
By default, it's the only driver available on Xbox, but disabled.
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					committed by
					
						
						Sam Lantinga
					
				
			
			
				
	
			
			
			
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							acb18e05b5
						
					
				
				
					commit
					ed87e7e434
				
			@@ -2005,6 +2005,10 @@ int main(int argc, char *argv[])
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    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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					    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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    SDL_SetHint(SDL_HINT_JOYSTICK_LINUX_DEADZONES, "1");
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					    SDL_SetHint(SDL_HINT_JOYSTICK_LINUX_DEADZONES, "1");
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					#if SDL_PLATFORM_GDK
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					    SDL_SetHint(SDL_HINT_JOYSTICK_GAMEINPUT, "1");
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					#endif
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    /* Enable input debug logging */
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					    /* Enable input debug logging */
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    SDL_SetLogPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_DEBUG);
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					    SDL_SetLogPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_DEBUG);
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