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render: Add Suspend/Resume calls for GDK support
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@@ -1317,3 +1317,5 @@ SDL_DYNAPI_PROC(SDL_Tray*,SDL_CreateTrayWithProperties,(SDL_PropertiesID a),(a),
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateSamplerBindings,(SDL_GPURenderState *a,int b,const SDL_GPUTextureSamplerBinding *c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageTextures,(SDL_GPURenderState *a,int b,SDL_GPUTexture *const*c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageBuffers,(SDL_GPURenderState *a,int b,SDL_GPUBuffer *const*c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_GDKResumeRenderer,(SDL_Renderer *a),(a),)
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