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https://github.com/libsdl-org/SDL.git
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Patched to compile.
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@@ -23,6 +23,7 @@
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#if SDL_VIDEO_DRIVER_WINDOWS
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#include "SDL_windowsvideo.h"
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#include "../../../include/SDL_assert.h"
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/* Windows CE compatibility */
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#ifndef CDS_FULLSCREEN
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@@ -342,7 +343,7 @@ WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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(LONG) (pDevMode->dmPosition.x + (pDevMode->dmPelsWidth / 2)),
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(LONG) (pDevMode->dmPosition.y + (pDevMode->dmPelsHeight / 2))
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};
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HMONITOR hmon = MonitorFromPoint(&pt, MONITOR_DEFAULTTONULL);
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HMONITOR hmon = MonitorFromPoint(pt, MONITOR_DEFAULTTONULL);
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MONITORINFO minfo;
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const RECT *work;
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BOOL rc = FALSE;
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@@ -360,7 +361,7 @@ WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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return SDL_SetError("Couldn't find monitor data");
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}
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work = &minfo->rcWork;
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work = &minfo.rcWork;
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rect->x = (int)SDL_ceil(work->left * data->ScaleX);
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rect->y = (int)SDL_ceil(work->top * data->ScaleY);
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rect->w = (int)SDL_ceil((work->right - work->left) * data->ScaleX);
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