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GPU: 32-bit component texture formats
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@@ -290,12 +290,18 @@ static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
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DXGI_FORMAT_R16_UINT, // R16_UINT
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DXGI_FORMAT_R16G16_UINT, // R16G16_UINT
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DXGI_FORMAT_R16G16B16A16_UINT, // R16G16B16A16_UINT
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DXGI_FORMAT_R32_UINT, // R32_UINT
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DXGI_FORMAT_R32G32_UINT, // R32G32_UINT
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DXGI_FORMAT_R32G32B32A32_UINT, // R32G32B32A32_UINT
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DXGI_FORMAT_R8_SINT, // R8_INT
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DXGI_FORMAT_R8G8_SINT, // R8G8_INT
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DXGI_FORMAT_R8G8B8A8_SINT, // R8G8B8A8_INT
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DXGI_FORMAT_R16_SINT, // R16_INT
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DXGI_FORMAT_R16G16_SINT, // R16G16_INT
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DXGI_FORMAT_R16G16B16A16_SINT, // R16G16B16A16_INT
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DXGI_FORMAT_R32_SINT, // R32_INT
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DXGI_FORMAT_R32G32_SINT, // R32G32_INT
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DXGI_FORMAT_R32G32B32A32_SINT, // R32G32B32A32_INT
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, // R8G8B8A8_UNORM_SRGB
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DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, // B8G8R8A8_UNORM_SRGB
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DXGI_FORMAT_BC1_UNORM_SRGB, // BC1_UNORM_SRGB
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