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SDL_GUIDFromString() renamed SDL_StringToGUID()
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@@ -698,6 +698,9 @@ functionality to your app and aid migration. That is located in the
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SDL_GUIDToString() returns a const pointer to the string representation of a GUID.
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The following functions have been renamed:
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* SDL_GUIDFromString() => SDL_StringToGUID()
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## SDL_haptic.h
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Gamepads with simple rumble capability no longer show up in the SDL haptics interface, instead you should use SDL_RumbleGamepad().
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@@ -872,7 +875,7 @@ The following functions have been renamed:
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* SDL_JoystickGetButton() => SDL_GetJoystickButton()
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* SDL_JoystickGetFirmwareVersion() => SDL_GetJoystickFirmwareVersion()
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* SDL_JoystickGetGUID() => SDL_GetJoystickGUID()
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* SDL_JoystickGetGUIDFromString() => SDL_GUIDFromString()
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* SDL_JoystickGetGUIDFromString() => SDL_StringToGUID()
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* SDL_JoystickGetHat() => SDL_GetJoystickHat()
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* SDL_JoystickGetPlayerIndex() => SDL_GetJoystickPlayerIndex()
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* SDL_JoystickGetProduct() => SDL_GetJoystickProduct()
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