SDL_GUIDFromString() renamed SDL_StringToGUID()

This commit is contained in:
Sam Lantinga
2024-07-22 10:33:25 -07:00
parent 5e12706ae0
commit ef21e31a9a
10 changed files with 30 additions and 16 deletions

View File

@@ -146,7 +146,6 @@ SDL3_0.0.0 {
SDL_GL_SetSwapInterval;
SDL_GL_SwapWindow;
SDL_GL_UnloadLibrary;
SDL_GUIDFromString;
SDL_GUIDToString;
SDL_GamepadConnected;
SDL_GamepadEventsEnabled;
@@ -816,6 +815,7 @@ SDL3_0.0.0 {
SDL_StopHapticRumble;
SDL_StopTextInput;
SDL_StorageReady;
SDL_StringToGUID;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
SDL_SyncWindow;

View File

@@ -171,7 +171,6 @@
#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
#define SDL_GUIDFromString SDL_GUIDFromString_REAL
#define SDL_GUIDToString SDL_GUIDToString_REAL
#define SDL_GamepadConnected SDL_GamepadConnected_REAL
#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
@@ -841,6 +840,7 @@
#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
#define SDL_StopTextInput SDL_StopTextInput_REAL
#define SDL_StorageReady SDL_StorageReady_REAL
#define SDL_StringToGUID SDL_StringToGUID_REAL
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
#define SDL_SyncWindow SDL_SyncWindow_REAL

View File

@@ -191,7 +191,6 @@ SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(const char *,SDL_GUIDToString,(SDL_GUID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return)
@@ -851,6 +850,7 @@ SDL_DYNAPI_PROC(int,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_StopTextInput,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_StorageReady,(SDL_Storage *a),(a),return)
SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)