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https://github.com/libsdl-org/SDL.git
synced 2026-04-22 15:25:36 +00:00
SDL_GUIDFromString() renamed SDL_StringToGUID()
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@@ -146,7 +146,6 @@ SDL3_0.0.0 {
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SDL_GL_SetSwapInterval;
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SDL_GL_SwapWindow;
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SDL_GL_UnloadLibrary;
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SDL_GUIDFromString;
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SDL_GUIDToString;
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SDL_GamepadConnected;
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SDL_GamepadEventsEnabled;
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@@ -816,6 +815,7 @@ SDL3_0.0.0 {
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SDL_StopHapticRumble;
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SDL_StopTextInput;
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SDL_StorageReady;
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SDL_StringToGUID;
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SDL_SurfaceHasColorKey;
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SDL_SurfaceHasRLE;
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SDL_SyncWindow;
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@@ -171,7 +171,6 @@
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#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
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#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
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#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
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#define SDL_GUIDFromString SDL_GUIDFromString_REAL
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#define SDL_GUIDToString SDL_GUIDToString_REAL
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#define SDL_GamepadConnected SDL_GamepadConnected_REAL
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#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
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@@ -841,6 +840,7 @@
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#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
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#define SDL_StopTextInput SDL_StopTextInput_REAL
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#define SDL_StorageReady SDL_StorageReady_REAL
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#define SDL_StringToGUID SDL_StringToGUID_REAL
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#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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#define SDL_SyncWindow SDL_SyncWindow_REAL
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@@ -191,7 +191,6 @@ SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
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SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(const char *,SDL_GUIDToString,(SDL_GUID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return)
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@@ -851,6 +850,7 @@ SDL_DYNAPI_PROC(int,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_StopTextInput,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_StorageReady,(SDL_Storage *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
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