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SDL_GUIDFromString() renamed SDL_StringToGUID()
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@@ -2028,7 +2028,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
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} else if (!SDL_strcasecmp(pchGUID, "xinput")) {
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is_xinput_mapping = SDL_TRUE;
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}
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jGUID = SDL_GUIDFromString(pchGUID);
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jGUID = SDL_StringToGUID(pchGUID);
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SDL_free(pchGUID);
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pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
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