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	SDL_GUIDFromString() renamed SDL_StringToGUID()
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		| @@ -3581,3 +3581,8 @@ typedef SDL_JoystickGUID, SDL_GUID; | ||||
| @@ | ||||
| - SDL_JoystickGUID | ||||
| + SDL_GUID | ||||
| @@ | ||||
| @@ | ||||
| - SDL_GUIDFromString | ||||
| + SDL_StringToGUID | ||||
|   (...) | ||||
|   | ||||
| @@ -698,6 +698,9 @@ functionality to your app and aid migration. That is located in the | ||||
|  | ||||
| SDL_GUIDToString() returns a const pointer to the string representation of a GUID. | ||||
|  | ||||
| The following functions have been renamed: | ||||
| * SDL_GUIDFromString() => SDL_StringToGUID() | ||||
|  | ||||
| ## SDL_haptic.h | ||||
|  | ||||
| Gamepads with simple rumble capability no longer show up in the SDL haptics interface, instead you should use SDL_RumbleGamepad(). | ||||
| @@ -872,7 +875,7 @@ The following functions have been renamed: | ||||
| * SDL_JoystickGetButton() => SDL_GetJoystickButton() | ||||
| * SDL_JoystickGetFirmwareVersion() => SDL_GetJoystickFirmwareVersion() | ||||
| * SDL_JoystickGetGUID() => SDL_GetJoystickGUID() | ||||
| * SDL_JoystickGetGUIDFromString() => SDL_GUIDFromString() | ||||
| * SDL_JoystickGetGUIDFromString() => SDL_StringToGUID() | ||||
| * SDL_JoystickGetHat() => SDL_GetJoystickHat() | ||||
| * SDL_JoystickGetPlayerIndex() => SDL_GetJoystickPlayerIndex() | ||||
| * SDL_JoystickGetProduct() => SDL_GetJoystickProduct() | ||||
|   | ||||
| @@ -75,7 +75,7 @@ typedef struct SDL_GUID { | ||||
|  * | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  * | ||||
|  * \sa SDL_GUIDFromString | ||||
|  * \sa SDL_StringToGUID | ||||
|  */ | ||||
| extern SDL_DECLSPEC const char * SDLCALL SDL_GUIDToString(SDL_GUID guid); | ||||
|  | ||||
| @@ -93,7 +93,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GUIDToString(SDL_GUID guid); | ||||
|  * | ||||
|  * \sa SDL_GUIDToString | ||||
|  */ | ||||
| extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); | ||||
| extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); | ||||
|  | ||||
| /* Ends C function definitions when using C++ */ | ||||
| #ifdef __cplusplus | ||||
|   | ||||
| @@ -266,6 +266,9 @@ | ||||
| #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD | ||||
| #define SDL_IsGameController SDL_IsGamepad | ||||
|  | ||||
| /* ##SDL_guid.h */ | ||||
| #define SDL_GUIDFromString SDL_StringToGUID | ||||
|  | ||||
| /* ##SDL_haptic.h */ | ||||
| #define SDL_HapticClose SDL_CloseHaptic | ||||
| #define SDL_HapticDestroyEffect SDL_DestroyHapticEffect | ||||
| @@ -317,7 +320,7 @@ | ||||
| #define SDL_JoystickGetButton SDL_GetJoystickButton | ||||
| #define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion | ||||
| #define SDL_JoystickGetGUID SDL_GetJoystickGUID | ||||
| #define SDL_JoystickGetGUIDFromString SDL_GUIDFromString | ||||
| #define SDL_JoystickGetGUIDFromString SDL_StringToGUID | ||||
| #define SDL_JoystickGetHat SDL_GetJoystickHat | ||||
| #define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex | ||||
| #define SDL_JoystickGetProduct SDL_GetJoystickProduct | ||||
| @@ -882,6 +885,9 @@ | ||||
| #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD | ||||
| #define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad | ||||
|  | ||||
| /* ##SDL_guid.h */ | ||||
| #define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID | ||||
|  | ||||
| /* ##SDL_haptic.h */ | ||||
| #define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic | ||||
| #define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect | ||||
|   | ||||
| @@ -63,7 +63,7 @@ static unsigned char nibble(unsigned char c) | ||||
| } | ||||
|  | ||||
| /* convert the string version of a guid to the struct */ | ||||
| SDL_GUID SDL_GUIDFromString(const char *pchGUID) | ||||
| SDL_GUID SDL_StringToGUID(const char *pchGUID) | ||||
| { | ||||
|     SDL_GUID guid; | ||||
|     int maxoutputbytes = sizeof(guid); | ||||
|   | ||||
| @@ -146,7 +146,6 @@ SDL3_0.0.0 { | ||||
|     SDL_GL_SetSwapInterval; | ||||
|     SDL_GL_SwapWindow; | ||||
|     SDL_GL_UnloadLibrary; | ||||
|     SDL_GUIDFromString; | ||||
|     SDL_GUIDToString; | ||||
|     SDL_GamepadConnected; | ||||
|     SDL_GamepadEventsEnabled; | ||||
| @@ -816,6 +815,7 @@ SDL3_0.0.0 { | ||||
|     SDL_StopHapticRumble; | ||||
|     SDL_StopTextInput; | ||||
|     SDL_StorageReady; | ||||
|     SDL_StringToGUID; | ||||
|     SDL_SurfaceHasColorKey; | ||||
|     SDL_SurfaceHasRLE; | ||||
|     SDL_SyncWindow; | ||||
|   | ||||
| @@ -171,7 +171,6 @@ | ||||
| #define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL | ||||
| #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL | ||||
| #define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL | ||||
| #define SDL_GUIDFromString SDL_GUIDFromString_REAL | ||||
| #define SDL_GUIDToString SDL_GUIDToString_REAL | ||||
| #define SDL_GamepadConnected SDL_GamepadConnected_REAL | ||||
| #define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL | ||||
| @@ -841,6 +840,7 @@ | ||||
| #define SDL_StopHapticRumble SDL_StopHapticRumble_REAL | ||||
| #define SDL_StopTextInput SDL_StopTextInput_REAL | ||||
| #define SDL_StorageReady SDL_StorageReady_REAL | ||||
| #define SDL_StringToGUID SDL_StringToGUID_REAL | ||||
| #define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL | ||||
| #define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL | ||||
| #define SDL_SyncWindow SDL_SyncWindow_REAL | ||||
|   | ||||
| @@ -191,7 +191,6 @@ SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return) | ||||
| SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) | ||||
| SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return) | ||||
| SDL_DYNAPI_PROC(const char *,SDL_GUIDToString,(SDL_GUID a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return) | ||||
| @@ -851,6 +850,7 @@ SDL_DYNAPI_PROC(int,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_StopTextInput,(SDL_Window *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_StorageReady,(SDL_Storage *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return) | ||||
|   | ||||
| @@ -2028,7 +2028,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa | ||||
|     } else if (!SDL_strcasecmp(pchGUID, "xinput")) { | ||||
|         is_xinput_mapping = SDL_TRUE; | ||||
|     } | ||||
|     jGUID = SDL_GUIDFromString(pchGUID); | ||||
|     jGUID = SDL_StringToGUID(pchGUID); | ||||
|     SDL_free(pchGUID); | ||||
|  | ||||
|     pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority); | ||||
|   | ||||
| @@ -72,14 +72,14 @@ upper_lower_to_bytestring(Uint8 *out, Uint64 upper, Uint64 lower) | ||||
| /** | ||||
|  * Check String-to-GUID conversion | ||||
|  * | ||||
|  * \sa SDL_GUIDFromString | ||||
|  * \sa SDL_StringToGUID | ||||
|  */ | ||||
| static int | ||||
| TestGuidFromString(void *arg) | ||||
| TestStringToGUID(void *arg) | ||||
| { | ||||
|     int i; | ||||
|  | ||||
|     SDLTest_AssertPass("Call to SDL_GUIDFromString"); | ||||
|     SDLTest_AssertPass("Call to SDL_StringToGUID"); | ||||
|     for (i = 0; i < NUM_TEST_GUIDS; ++i) { | ||||
|         Uint8 expected[16]; | ||||
|         SDL_GUID guid; | ||||
| @@ -87,7 +87,7 @@ TestGuidFromString(void *arg) | ||||
|         upper_lower_to_bytestring(expected, | ||||
|                                   test_guids[i].upper, test_guids[i].lower); | ||||
|  | ||||
|         guid = SDL_GUIDFromString(test_guids[i].str); | ||||
|         guid = SDL_StringToGUID(test_guids[i].str); | ||||
|         SDLTest_AssertCheck(SDL_memcmp(expected, guid.data, 16) == 0, "GUID from string, GUID was: '%s'", test_guids[i].str); | ||||
|     } | ||||
|  | ||||
| @@ -100,7 +100,7 @@ TestGuidFromString(void *arg) | ||||
|  * \sa SDL_GUIDToString | ||||
|  */ | ||||
| static int | ||||
| TestGuidToString(void *arg) | ||||
| TestGUIDToString(void *arg) | ||||
| { | ||||
|     int i; | ||||
|  | ||||
| @@ -123,11 +123,11 @@ TestGuidToString(void *arg) | ||||
|  | ||||
| /* GUID routine test cases */ | ||||
| static const SDLTest_TestCaseReference guidTest1 = { | ||||
|     (SDLTest_TestCaseFp)TestGuidFromString, "TestGuidFromString", "Call to SDL_GUIDFromString", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)TestStringToGUID, "TestStringToGUID", "Call to SDL_StringToGUID", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| static const SDLTest_TestCaseReference guidTest2 = { | ||||
|     (SDLTest_TestCaseFp)TestGuidToString, "TestGuidToString", "Call to SDL_GUIDToString", TEST_ENABLED | ||||
|     (SDLTest_TestCaseFp)TestGUIDToString, "TestGUIDToString", "Call to SDL_GUIDToString", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| /* Sequence of GUID routine test cases */ | ||||
|   | ||||
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