render: GetRenderViewportSize shouldn't use scale, just logical presentation.

Fixes #11076.
This commit is contained in:
Ryan C. Gordon
2024-10-21 11:17:16 -04:00
parent 92520c1d9b
commit ef758d05c1

View File

@@ -3006,8 +3006,8 @@ bool SDL_RenderViewportSet(SDL_Renderer *renderer)
static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
{
const SDL_RenderViewState *view = renderer->view;
const float scale_x = view->current_scale.x;
const float scale_y = view->current_scale.y;
const float scale_x = view->logical_scale.x;
const float scale_y = view->logical_scale.y;
rect->x = 0.0f;
rect->y = 0.0f;