From ef97329f411481722adaed12a36c94e6522bc63e Mon Sep 17 00:00:00 2001 From: Logan Date: Tue, 20 May 2025 13:29:42 +1200 Subject: [PATCH] GPU: Update D3D12 to create multisample textures with default MSAA alignment (cherry picked from commit f4942b3eae13f6fe905183457fa5e37cfd09c7d5) --- src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index fe2306e2a3..60f782f5b8 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -3350,7 +3350,7 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture( if (createinfo->type != SDL_GPU_TEXTURETYPE_3D) { desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; - desc.Alignment = isSwapchainTexture ? 0 : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; + desc.Alignment = isSwapchainTexture ? 0 : isMultisample ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; desc.Width = createinfo->width; desc.Height = createinfo->height; desc.DepthOrArraySize = (UINT16)createinfo->layer_count_or_depth;