From efb59bd0bfd73a03066953cee00169cf2b1320ae Mon Sep 17 00:00:00 2001 From: Lucas Murray <22484+lmurray@users.noreply.github.com> Date: Sun, 1 Dec 2024 16:58:24 +1100 Subject: [PATCH] GPU: Fix validation warning in D3D12 blit code --- src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index 26e51d1d52..3a2e4f5aa3 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -7940,7 +7940,7 @@ static void D3D12_INTERNAL_InitBlitResources( samplerCreateInfo.min_lod = 0; samplerCreateInfo.max_lod = 1000; samplerCreateInfo.max_anisotropy = 1.0f; - samplerCreateInfo.compare_op = SDL_GPU_COMPAREOP_ALWAYS; + samplerCreateInfo.compare_op = SDL_GPU_COMPAREOP_NEVER; renderer->blitNearestSampler = D3D12_CreateSampler( (SDL_GPURenderer *)renderer,