Removed width/height parameters from LoadTexture()

You can directly access the texture width and height now.
This commit is contained in:
Sam Lantinga
2025-03-14 10:38:11 -07:00
parent dcb97a5f49
commit efe122be4d
14 changed files with 49 additions and 70 deletions

View File

@@ -253,11 +253,11 @@ int main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
if (test_composite) {
drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true, NULL, NULL);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true);
} else {
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true);
}
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}