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Removed width/height parameters from LoadTexture()
You can directly access the texture width and height now.
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@@ -253,11 +253,11 @@ int main(int argc, char *argv[])
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drawstate->window = state->windows[i];
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drawstate->renderer = state->renderers[i];
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if (test_composite) {
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drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true, NULL, NULL);
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drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true);
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} else {
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drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL);
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drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true);
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}
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drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL);
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drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false);
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if (!drawstate->sprite || !drawstate->background) {
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quit(2);
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}
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